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path: root/sword2/maketext.cpp
AgeCommit message (Expand)Author
2005-10-29Applied my own patch #1341495, in an attempt to fix alignment issuesTorbjörn Andersson
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-05-12Whitespace: "(type *)something" instead of "(type *) something", becauseTorbjörn Andersson
2005-05-02Cleanup. Most of is simply moves the credits code out of Logic and intoTorbjörn Andersson
2005-02-19This is the second part of the BS2 restructuring. There are two newTorbjörn Andersson
2005-01-17Updated copyright header, as discussed on the mailing list.Torbjörn Andersson
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-06Fixed typo (in comment)Torbjörn Andersson
2005-01-01Updated copyright year.Torbjörn Andersson
2004-06-17Itsy-bitsy cleanup.Torbjörn Andersson
2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
2004-04-14Cleanup. (Mostly of the comments.)Torbjörn Andersson
2004-03-17Use the same syntax for accessing script variables as BS1 does, i.e. nowTorbjörn Andersson
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
2004-01-18fix warningsPaweł Kołodziejski
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2003-12-29The game sets its own DEMO variable, so we might as well check that one asTorbjörn Andersson
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
2003-11-27Mostly whitespace changes, but also a few modifications to the stillTorbjörn Andersson
2003-11-25More cleanup. Another unused file bites the dust.Torbjörn Andersson
2003-11-19Eliminated some more references to g_sword2. I think the only thing thatTorbjörn Andersson
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-11Moved low-level keyboard and mouse handling to a new Input class, andTorbjörn Andersson
2003-11-08Moved more stuff into classes, changed some static allocation to dynamic,Torbjörn Andersson
2003-11-03The resource and memory managers are now created dynamically.Torbjörn Andersson
2003-10-28bs2 -> sword2Max Horn
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
2003-10-26Enable the debug console. Actually, what I've done is to adapt the debugTorbjörn Andersson
2003-10-15Dumped most of the remaining "driver" code into a new "Display" class. ThisTorbjörn Andersson
2003-10-11Moved the text drawing stuff into a class of its own. (Adding anotherTorbjörn Andersson
2003-10-07Some cleanup, some code removal and some unstubbing. Nothing important.Torbjörn Andersson
2003-10-05Made a separate class for the cutscene functions, removed some unused codeTorbjörn Andersson
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
2003-10-04added namespace Sword2Max Horn
2003-09-30Moved the memory manager functions into an object of its own (and enabledTorbjörn Andersson
2003-09-30Changed the resource manager object to use more ScummVM-like naming.Torbjörn Andersson
2003-09-29Tiny whitespace / comment change.Torbjörn Andersson
2003-09-27More cleanup, and I've replaced most - not quite all - of BS2's debugTorbjörn Andersson
2003-09-26Some more reformatting / cleanup, and removal of comments that did nothingTorbjörn Andersson
2003-09-24Replaced abs() with ABS and BOOL with bool, plus some minor cleanups.Torbjörn Andersson
2003-09-23whitespace fixesTorbjörn Andersson
2003-09-21ScummVM code formatting conventionsTorbjörn Andersson
2003-09-19cleanupTorbjörn Andersson
2003-09-13hack isn't needed anymoreOliver Kiehl
2003-09-12endian fixesOliver Kiehl
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
2003-07-28rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VCJonathan Gray
2003-07-28add bs2demo target for broken sword 2 demoJonathan Gray
2003-07-28Compiles on mingw nowTravis Howell