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path: root/sword2/mouse.cpp
AgeCommit message (Expand)Author
2005-10-29Applied my own patch #1341495, in an attempt to fix alignment issuesTorbjörn Andersson
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-09This should really be two or three different commits, but I'm too lazy forTorbjörn Andersson
2005-04-24Moved conversation stuff from Logic to Mouse.Torbjörn Andersson
2005-04-11Initialization fix.Torbjörn Andersson
2005-04-09Removed unnecessary includes.Torbjörn Andersson
2005-02-28And, finally, the change I meant to before I got side-tracked: UseTorbjörn Andersson
2005-02-28Index the "mouse list" from 0 instead of 1. I have no idea why it wasn'tTorbjörn Andersson
2005-02-21Some cleanup and renaming. (It was confusing to see "load" sometimes andTorbjörn Andersson
2005-02-20More BS2 restructuring.Torbjörn Andersson
2005-02-19This is the second part of the BS2 restructuring. There are two newTorbjörn Andersson
2005-01-28Began what I hope is the final major restructuring of the BS2 engine.Torbjörn Andersson
2005-01-17Updated copyright header, as discussed on the mailing list.Torbjörn Andersson
2005-01-01Updated copyright year.Torbjörn Andersson
2004-11-14CleanupTorbjörn Andersson
2004-06-10Some more work on the - still disabled - "right click to clear luggage"Torbjörn Andersson
2004-05-10Fixed typo.Torbjörn Andersson
2004-05-09Removed the buffering of mouse and keyboard events. I don't think any ofTorbjörn Andersson
2004-04-24fetchObjectName() no longer assumes that the resource will still be in theTorbjörn Andersson
2004-04-23Fixed a crash regression in setLuggage() that was caused by a change ITorbjörn Andersson
2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
2004-03-27Make sure looping music is restarted after loading a savegame, regardlessTorbjörn Andersson
2004-03-17Use the same syntax for accessing script variables as BS1 does, i.e. nowTorbjörn Andersson
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
2004-01-09Removed redundant comment.Torbjörn Andersson
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-06Made sure the screen is really cleared when drawing a dialog window, plusTorbjörn Andersson
2004-01-04Some cleanup and Valgrind warning fixes.Torbjörn Andersson
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
2003-12-10Sprite surfaces (as opposed to standard sprites) are always displayTorbjörn Andersson
2003-11-29Clarified comment about the elevator script bug and added a workaround forTorbjörn Andersson
2003-11-23Added experimental (i.e. not tested) resource dumping code.Torbjörn Andersson
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-15Mostly cleanup. Also prevented what would probably have been an infiniteTorbjörn Andersson
2003-11-12cleanupTorbjörn Andersson
2003-11-11Moved low-level keyboard and mouse handling to a new Input class, andTorbjörn Andersson
2003-11-10The script engine frequently needs to pass pointers to various structuresTorbjörn Andersson
2003-11-08Removed some now redundant header files.Torbjörn Andersson
2003-11-08Moved more stuff into classes, changed some static allocation to dynamic,Torbjörn Andersson
2003-11-04Create g_logic dynamically. More moving of stuff into classes.Torbjörn Andersson
2003-11-03The resource and memory managers are now created dynamically.Torbjörn Andersson
2003-11-02Even more stuff moving into Sword2Engine. I'm tempted to make a new classTorbjörn Andersson
2003-11-02Moved some more "homeless" functions into Sword2Engine. (Don't worry -- ITorbjörn Andersson
2003-11-02More moving of stuff into classes. I had to make a few changes/cleanups toTorbjörn Andersson
2003-11-01Create the gui object dynamicallyTorbjörn Andersson
2003-11-01More moving of stuff into classesTorbjörn Andersson
2003-10-28bs2 -> sword2Max Horn
2003-10-26Enable the debug console. Actually, what I've done is to adapt the debugTorbjörn Andersson
2003-10-18Moved the opcode functions into the Logic class.Torbjörn Andersson