Age | Commit message (Expand) | Author |
2004-04-24 | fetchObjectName() no longer assumes that the resource will still be in the | Torbjörn Andersson |
2004-04-23 | Major revamping of the BS2 memory manager and, some small changes to the | Torbjörn Andersson |
2004-03-17 | Use the same syntax for accessing script variables as BS1 does, i.e. now | Torbjörn Andersson |
2004-02-05 | Removed some of the #includes from sword2.h | Torbjörn Andersson |
2004-01-06 | It's a new year in BS2 land, too! | Torbjörn Andersson |
2004-01-03 | Made the music code more like the one in BS1, i.e. the fade time is longer | Torbjörn Andersson |
2003-12-29 | The game sets its own DEMO variable, so we might as well check that one as | Torbjörn Andersson |
2003-12-28 | Hopefully the last big renaming. Now the datatypes have names like | Torbjörn Andersson |
2003-11-16 | More cleanup. I've eliminated all the temporary global variables I've added | Torbjörn Andersson |
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski |
2003-11-08 | Moved more stuff into classes, changed some static allocation to dynamic, | Torbjörn Andersson |
2003-11-03 | The resource and memory managers are now created dynamically. | Torbjörn Andersson |
2003-11-02 | More moving of stuff into classes. I had to make a few changes/cleanups to | Torbjörn Andersson |
2003-10-28 | bs2 -> sword2 | Max Horn |
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn |
2003-10-26 | Enable the debug console. Actually, what I've done is to adapt the debug | Torbjörn Andersson |
2003-10-18 | Moved the opcode functions into the Logic class. | Torbjörn Andersson |
2003-10-10 | cleanup | Torbjörn Andersson |
2003-10-08 | Use RandomSource instead of rand(). | Torbjörn Andersson |
2003-10-05 | Made a separate class for the cutscene functions, removed some unused code | Torbjörn Andersson |
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson |
2003-10-04 | added namespace Sword2 | Max Horn |
2003-10-02 | Cleanups, mostly related to sound effects. | Torbjörn Andersson |
2003-10-01 | ScummVM naming conventions and cleanup in the Sword2Sound class. | Torbjörn Andersson |
2003-09-30 | Changed the resource manager object to use more ScummVM-like naming. | Torbjörn Andersson |
2003-09-27 | More cleanup, and I've replaced most - not quite all - of BS2's debug | Torbjörn Andersson |
2003-09-26 | Some more reformatting / cleanup, and removal of comments that did nothing | Torbjörn Andersson |
2003-09-21 | ScummVM code formatting conventions | Torbjörn Andersson |
2003-09-21 | Some cleanup - lots more needed! | Torbjörn Andersson |
2003-09-20 | cleanup | Torbjörn Andersson |
2003-09-17 | added a static method setDefaultDirectory to class File; used this to simplif... | Max Horn |
2003-08-31 | Untested (because I don't have any savegames on this computer) support for | Torbjörn Andersson |
2003-08-30 | added sfx support, increased speech support, and music code(streaming works f... | Paweł Kołodziejski |
2003-08-24 | be more tolerant of files being in different spots, and living on case sensit... | Jonathan Gray |
2003-08-24 | correct slashes in paths | Jonathan Gray |
2003-08-02 | patch #781530 Initial work on StreamCompMusic() by erik | Jonathan Gray |
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl |
2003-07-29 | turn d_sound.cpp into class BS2Sound | Jonathan Gray |
2003-07-28 | rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC | Jonathan Gray |
2003-07-28 | add bs2demo target for broken sword 2 demo | Jonathan Gray |
2003-07-28 | A few warnings | Travis Howell |
2003-07-28 | Compiles on mingw now | Travis Howell |
2003-07-28 | bs2 | Jonathan Gray |