Age | Commit message (Collapse) | Author |
|
deleted.
svn-id: r12211
|
|
engine can be properly deleted first. Apart from being the nice thing to
do, this should make it easier to Valgrind for memory leaks.
svn-id: r12184
|
|
svn-id: r12181
|
|
some other cleanups. (This was a regression caused by the less stupid
screen updates implemented recently.)
svn-id: r12180
|
|
difference, as they contain only 32-bit integers, but I also believe it
does no harm.
svn-id: r12159
|
|
overlapping.
Enabled some sanity-checking code.
Fixed clearWalkGridList() so that it clears the entire walk grid list. That
was a really stupid bug of mine, and I hope it had at least some bearing on
the rare (for me, at least) walk problems I've seen.
svn-id: r12154
|
|
svn-id: r12153
|
|
svn-id: r12152
|
|
lasted longer than the text. Now the text lasts longer than the music.
svn-id: r12151
|
|
renders the entire screen every frame, but it tries to update (i.e. copy to
the backend) only the parts of the screen that actually changed. At least
approximately so.
svn-id: r12142
|
|
svn-id: r12141
|
|
svn-id: r12140
|
|
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
svn-id: r12134
|
|
svn-id: r12116
|
|
svn-id: r12115
|
|
character was walking. (I had missed a case where pointers were cast to
integers.)
svn-id: r12113
|
|
the missing file may be the one with the resource for the global variables.
svn-id: r12112
|
|
svn-id: r12110
|
|
and it now fades both up and down.
Plenty of cleanups, simplifications and just moving code around to group it
in what I hope is a more logical fashion.
Fixed a long-standing bug where spot effects would eventually use up all
available sound effect handles. (I may have introduced this when I removed
the expiration of sound effects from FxServer().)
svn-id: r12108
|
|
svn-id: r12069
|
|
to have the credits.bmp file, though if you don't you won't see the
"Smacker" logo. (Whether or not this is a feature is open to debate.)
Happy New Year!
svn-id: r12062
|
|
svn-id: r12056
|
|
open so that it can be re-opened afterwards. It's not so much that it may
have changed, but it may have been closed.
This should fix a crash when escaping the credits.
svn-id: r12055
|
|
least the credits text is showing now.
svn-id: r12053
|
|
svn-id: r12052
|
|
will display it, and it's so much more interesting this way. :-)
svn-id: r12051
|
|
svn-id: r12017
|
|
checking the GF_DEMO flag. (There's still one "unnecessary" reference to
GF_DEMO in functions.cpp, but I plan on rewriting that function soon so I
don't want to touch it right now.)
svn-id: r12009
|
|
"StandardHeader" instead of "_standardHeader".
svn-id: r11997
|
|
o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()
svn-id: r11893
|
|
mainly because people kept (accidentally and sometimes on purpose :-) misusing them
svn-id: r11881
|
|
(not yet done by any detector, but will come with the MD5 detection code)
svn-id: r11811
|
|
svn-id: r11764
|
|
the recent mixer changes made it more audible. Or maybe I just didn't
listen until now.
svn-id: r11763
|
|
few other hitherto harmless bugs, which I've hopefully managed to fix.)
svn-id: r11762
|
|
svn-id: r11756
|
|
svn-id: r11755
|
|
(AudioInputStream subclasses really really should implement readBuffer() for good performance)
svn-id: r11753
|
|
svn-id: r11711
|
|
svn-id: r11707
|
|
svn-id: r11705
|
|
svn-id: r11704
|
|
pointless MusicStream class; removed various specific Channel subclasses and instead generalized the base class some more
svn-id: r11699
|
|
better to do. :-)
svn-id: r11649
|
|
"restart script" opcode. To actually verify this, though, I'd need to find
a case where any other script than script 0 at offset 0 is restarted...
svn-id: r11638
|
|
of an animated cutscene while the mixer was still using it. Oddly enough, I
didn't encounter this bug when I played through the game recently, but
today it happened every time at the end of the cutscene where Nico finds
the jaguar stone.
svn-id: r11637
|
|
GameSettings::gameName to name; added temporary experimental MD5 hack
svn-id: r11603
|
|
svn-id: r11581
|
|
previous commit.
svn-id: r11551
|
|
aligned, never flipped and never RLE16-compressed. Simplified the code
accordingly. (Displaying the restore dialog when specifying an unused save
slot from the command-line works again now.)
Plus some minor cleanups.
svn-id: r11550
|