Age | Commit message (Expand) | Author |
2003-10-09 | Some cleanups and clarifications. Mainly, we no longer refer to the | Torbjörn Andersson |
2003-10-08 | new config manager. not everything is completed, and some things will still b... | Max Horn |
2003-10-08 | Use RandomSource instead of rand(). | Torbjörn Andersson |
2003-10-08 | cleanup | Torbjörn Andersson |
2003-10-08 | Some more cosmetic changes while I'm considering the next move. (Or maybe | Torbjörn Andersson |
2003-10-07 | Some cleanup, some code removal and some unstubbing. Nothing important. | Torbjörn Andersson |
2003-10-07 | Renamed the FontRenderer class as FontRendererGui since there's another | Torbjörn Andersson |
2003-10-06 | Removed obsolete FIXME comment | Torbjörn Andersson |
2003-10-05 | Made a separate class for the cutscene functions, removed some unused code | Torbjörn Andersson |
2003-10-05 | factor out common gfx_mode/fullscreen setup code from the game engines into t... | Max Horn |
2003-10-04 | use namespace Common a bit more; don't zero the RNG in scumm (else the seed g... | Max Horn |
2003-10-04 | Moved some stuff out of driver96.h. Eventually I'd like to get rid of most | Torbjörn Andersson |
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson |
2003-10-04 | removed Sword2 prefixes of most classes (made obsolete by our namespace usage... | Max Horn |
2003-10-04 | added namespace Sword2 | Max Horn |
2003-10-03 | fix doxygen comment | Max Horn |
2003-10-03 | use C++ struct naming instead of typedefs -> this fixes (or works around, wha... | Max Horn |
2003-10-03 | Some renaming (ironic in the light of Fingolfin's recent namespace | Torbjörn Andersson |
2003-10-02 | renamed namespace ScummVM to Common | Max Horn |
2003-10-02 | Cleanups, mostly related to sound effects. | Torbjörn Andersson |
2003-10-01 | whitespace changes | Torbjörn Andersson |
2003-10-01 | ScummVM naming conventions and cleanup in the Sword2Sound class. | Torbjörn Andersson |
2003-09-30 | Clear cutscene subtitles before changing back the palette, and slow down | Torbjörn Andersson |
2003-09-30 | Moved the memory manager functions into an object of its own (and enabled | Torbjörn Andersson |
2003-09-30 | Changed the resource manager object to use more ScummVM-like naming. | Torbjörn Andersson |
2003-09-30 | Changed the "logic" object to use ScummVM naming conventions. | Torbjörn Andersson |
2003-09-29 | Removed - it's the same file as _mouse.h | Torbjörn Andersson |
2003-09-29 | cleanup | Torbjörn Andersson |
2003-09-29 | cleanup (I meant to do this in my previous commit) | Torbjörn Andersson |
2003-09-29 | cleanup | Torbjörn Andersson |
2003-09-29 | cleanup | Torbjörn Andersson |
2003-09-29 | Tiny whitespace / comment change. | Torbjörn Andersson |
2003-09-28 | cleanup | Torbjörn Andersson |
2003-09-28 | cleanup | Torbjörn Andersson |
2003-09-28 | More cleanup, plus support for cutscene leadout music. For now, we only | Torbjörn Andersson |
2003-09-28 | Alignment fix | Nicolas Bacca |
2003-09-27 | cleanup | Torbjörn Andersson |
2003-09-27 | Began unifying the function documentation in driver96.h with the one in the | Torbjörn Andersson |
2003-09-27 | Save enough information about the currently playing music before the | Torbjörn Andersson |
2003-09-27 | Removed inaccurate comment | Torbjörn Andersson |
2003-09-27 | Removed CopyScreenBuffer() since it was a no-op anyway. | Torbjörn Andersson |
2003-09-27 | cleanup | Torbjörn Andersson |
2003-09-27 | I don't think UpdatePaletteMatchTable() has to write the table to file. In | Torbjörn Andersson |
2003-09-27 | cleanup | Torbjörn Andersson |
2003-09-27 | add alternate sword2 target for people who want to use the gui for game detec... | Jonathan Gray |
2003-09-27 | More cleanup, and I've replaced most - not quite all - of BS2's debug | Torbjörn Andersson |
2003-09-26 | cleanup | Torbjörn Andersson |
2003-09-26 | Some more reformatting / cleanup, and removal of comments that did nothing | Torbjörn Andersson |
2003-09-26 | Ok, I'm stupid. | Torbjörn Andersson |
2003-09-25 | Really clear the screen during the credits. | Torbjörn Andersson |