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2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-29Added talk script offset field to hotspot resourcesPaul Gilbert
svn-id: r26674
2007-04-22Added animations for player transformation into Selana and freewing GoewinPaul Gilbert
svn-id: r26571
2007-04-18Bugfix for original game inter-room routes that could get your sidekick ↵Paul Gilbert
stuck alternating between rooms 10 and 11 svn-id: r26542
2007-04-14Added fix to set tinderbox to be in the smithy, and added animation needed ↵Paul Gilbert
for barman handling svn-id: r26462
2007-03-06Added extra animation entries needed for BlacksmithPaul Gilbert
svn-id: r26001
2007-02-26Added extra talk records needed by NPC opcode 29, which lets the script ↵Paul Gilbert
engine override an NPC's current talk record svn-id: r25873
2007-02-22Expanded script engine list of available schedules (original was too short), ↵Paul Gilbert
and added schedules for the random actions Ratpouch can do in each room svn-id: r25778
2007-02-22Added missing parameter in command line helpPaul Gilbert
svn-id: r25777
2006-09-07Added method to store a list of English words needed by the game enginePaul Gilbert
svn-id: r23832
2006-08-27Added code for including room header flags and supported actionsPaul Gilbert
svn-id: r23779
2006-08-07Removed stripping of high two bits of hotspot name and desc field string IdsPaul Gilbert
svn-id: r23687
2006-07-23Initial commit of tool to create lure.dat filePaul Gilbert
svn-id: r23578