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2009-06-17Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml ↵Andre Heider
generation. svn-id: r41619
2009-05-29Added most of the missing tools to scummvm/tools/READMEMax Horn
svn-id: r41002
2009-05-29Removed obsolete filesMax Horn
svn-id: r41001
2009-05-26Added brief information about the create_drascula toolFilippos Karapetis
svn-id: r40906
2009-05-26Added a brief note about the create_lure toolPaul Gilbert
svn-id: r40903
2009-05-26Add some initial documentation for create_kyradat.Johannes Schickel
svn-id: r40902
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-23Adjust tools make rules for new website codeEugene Sandulenko
svn-id: r40820
2009-05-23Adjust credits.pl for new website code.Eugene Sandulenko
svn-id: r40819
2009-05-23LOL: implemented fireball spellFlorian Kagerer
svn-id: r40813
2009-05-21LOL: - implemented Lightning SpellFlorian Kagerer
svn-id: r40776
2009-05-15Add several Dutch Windows demo of HE games.Travis Howell
svn-id: r40602
2009-05-13Fix all occurrences of AdLib spelling:Johannes Schickel
- credits - options dialog svn-id: r40538
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-05-02Add the DOS CD demo of Sam & Max.Travis Howell
svn-id: r40236
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is ↵Florian Kagerer
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
2009-04-18Add patch #2769163 - Mac additions for Freddi Fish 1 and Putt-Putt Parade.Travis Howell
svn-id: r40006
2009-04-04Fix warnings.Johannes Schickel
svn-id: r39838
2009-04-04Update German version of puttzoo.Travis Howell
svn-id: r39833
2009-04-04Update prefix for German version of puttzoo.Travis Howell
svn-id: r39827
2009-04-04Add more German version of HE games.Travis Howell
svn-id: r39825
2009-04-03LOL: - added support for magic atlasFlorian Kagerer
- fixed minor palette bug svn-id: r39818
2009-03-25Added myself to the MADE engine creditsFilippos Karapetis
svn-id: r39684
2009-03-23Added MSVC project files for the create_lure toolFilippos Karapetis
svn-id: r39644
2009-03-23Silenced an MSVC warningFilippos Karapetis
svn-id: r39642
2009-03-20Clarify entry in the credits.Travis Howell
svn-id: r39563
2009-03-18Add another Spanish DOS version of Loom (EGA).Travis Howell
svn-id: r39502
2009-03-16Add FreeSCI contributorsHenry Bush
svn-id: r39457
2009-03-16LOL: - implemented item throwingFlorian Kagerer
svn-id: r39455
2009-03-15SCI: Rewrote the save/load code, see also patch #2687400.Max Horn
The new format is incompatible with the old one, and is still subject to some further changes. Also, regressions are quite possible, so watch out. Finally, the new code still contains some TODOs and FIXMEs. Several of these will be more or less automatically resolved once other code gets C++ified. svn-id: r39430
2009-03-15LOL: - added some missing animations for the shopsFlorian Kagerer
- added support for dropping/picking up items (no throwing yet) svn-id: r39422
2009-03-14LOL: - complete support for the three "special rooms" in the castleFlorian Kagerer
svn-id: r39391
2009-03-14removed obsolete commentMax Horn
svn-id: r39380
2009-03-12Update HE version for German version of Freddi Fish 2.Travis Howell
svn-id: r39356
2009-03-10SCI: Moved cfsml.pl from tools/ to tools/sci/; also fixed circular dependencyMax Horn
svn-id: r39308
2009-03-08Resurrection of SCI tools. Step 1.Eugene Sandulenko
svn-id: r39240
2009-03-08Move Greg Frieger from Tinsel to SCI in credits as intended by r39179Willem Jan Palenstijn
svn-id: r39220
2009-03-08Add initial support for Personal Nightmare.Travis Howell
Thanks to dreammaster for file decompression and icon decoding code. NOTE: setjmp/longjmp code will require conversion for portability. svn-id: r39216
2009-03-07Added Greg and myself to SCI engine credisMax Horn
svn-id: r39179
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ↵Florian Kagerer
maze, but they still don't do anything) svn-id: r39039
2009-02-28Patch #2590824: DRASCULA: further improvements in italian translationEugene Sandulenko
svn-id: r38963
2009-02-28Make CFSML writers take const argumentsWillem Jan Palenstijn
svn-id: r38952
2009-02-24Fix compilationEugene Sandulenko
svn-id: r38850
2009-02-23Don't generate extra whitespaces (forgot to commit it before)Jordi Vilalta Prat
svn-id: r38798
2009-02-22Check for end of file more often while reading CFSMLWillem Jan Palenstijn
svn-id: r38796
2009-02-21LOL: some work on inventory/item handlingFlorian Kagerer
svn-id: r38711
2009-02-21SCI: Fixed warnings in engine/savegame.cpp, by improving cfsml.pl; also ↵Max Horn
improved the build rule which is responsible for creating engine/savegame.cpp from engine/savegame.cfsml svn-id: r38657
2009-02-20Converted SCI saving to use saveFileMan. Instead of a savegame beingWillem Jan Palenstijn
a directory with an id and a state file, a savegame now consists of two consecutive CFSML-serialized structs: SavegameMetadata and state_t. The former contains the savegame title, and is loaded when scanning saves. svn-id: r38649
2009-02-20Add English version of Humongous Catalog Preview and Russian versions of two ↵Travis Howell
HE games. svn-id: r38630
2009-02-20formatingPaweł Kołodziejski
svn-id: r38612