Age | Commit message (Collapse) | Author |
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svn-id: r52226
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svn-id: r52208
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svn-id: r52141
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svn-id: r52137
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svn-id: r51834
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svn-id: r51771
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svn-id: r51769
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- FM-Towns euphony driver completely rewritten based on KYRA FM-Towns and LOOM towns disasm.
- Split all the emu and driver code from sound_towns.cpp into different files to make things a bit less confusing.
- Move the driver code to common space since the exact same euphony driver is used by LOOM which means we could get rid of the outdated and incomplete ym2612 driver/emu implementation (which doesn't even do things like instrument loading, pan position, etc). I haven't tried to add this to the Scumm engine yet, since I am not familiar with it and my priority was to get the driver finished first. But from the look of disasm it shouldn't be difficult to do.
- Introduce a generic FM-Towns audio interface based on FM-Towns system file disasm which was necessary for the euphony driver rewrite. Every FM-Towns game I have seen so far seems to access the audio hardware via these system functions. This interface implementation will also allow reasonably simple creation of new FM-Towns audio drivers (e.g. this could be used for Kings Quest 5 FM-Towns or others).
- Move the PC98 driver to common space, too, since I have a strong feeling that this driver is also used in the PC98 version of Future Wars
- This also improves KYRA FM-Towns music quality, sound effects accuracy and music fading.
svn-id: r51645
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svn-id: r51596
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svn-id: r51595
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The GUI now uses the content of the Language field from the po file
header if it is present and not empty for the language selection
PopupWidget. If not present it uses the file name as before (e.g.
ru_RU).
Also update all the translation template and all the translation files.
svn-id: r51542
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svn-id: r51216
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Currently %(SCUMMVM_LIBS)/bin is not added to the executable path, since I can not find any easy way to do that. The libs and include setting should be fine though.
svn-id: r51214
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Formerly the MSVC 2010 project files did not respect the global include/library/executable directories of the user, but used custom paths for that. This resulted in headers and libraries not be found by the MSVC, in case they were not stored in %(SCUMMVM_LIBS).
Additionally it overwrote the executable MSVC used when compiling for x64, thus breaking the x64 target.
svn-id: r51213
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svn-id: r50964
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svn-id: r50824
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svn-id: r50822
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credits files.
svn-id: r50821
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svn-id: r50367
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svn-id: r50350
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svn-id: r50327
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svn-id: r50270
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update the website credits this time (it was also missing the Android credits by the way).
svn-id: r50251
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svn-id: r50248
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svn-id: r50242
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be included into an namespace.
svn-id: r50241
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svn-id: r50240
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Along with it I added a suffix "-scummvm" to the version variable,
since we also feature some custom extensions like the charset
specification.
svn-id: r50239
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svn-id: r50238
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svn-id: r50151
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svn-id: r50149
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not added to the tool)
svn-id: r50148
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svn-id: r49888
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svn-id: r49887
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svn-id: r49886
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Based on patch #2903830: "Updated Translation Prototype" by alexbevi
which in turn is based on patch #1739965 by jvprat.
Currently it builds all translations right into ScummVM. Once the
feature will be accepted more widely, i.e. more translations will
pop up, it will be trivial to move translation strings to external
file.
Finished translation: Russian
Unfinished translation: Hungarian
Things which are nice to do:
- Language code -> language mapping for more user friendness
- Specifying fonts to be used with language
- Updating of interface language without restart. It will require
moving of much code to reflowLayout() methods for each dialog
The .po files must be in single byte encodings. I.e. no support
for Unicode.
svn-id: r49759
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svn-id: r49454
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svn-id: r49449
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(which is, in fact, correct)
svn-id: r49225
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svn-id: r49183
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svn-id: r49182
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svn-id: r49181
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opening some dictionary entries with Cyrillic characters
svn-id: r49176
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sensitive to packing) in mohawk
svn-id: r49107
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svn-id: r49091
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svn-id: r49090
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svn-id: r49089
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svn-id: r49051
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update-version.pl
svn-id: r49050
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svn-id: r49001
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