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2009-03-15SCI: Rewrote the save/load code, see also patch #2687400.Max Horn
The new format is incompatible with the old one, and is still subject to some further changes. Also, regressions are quite possible, so watch out. Finally, the new code still contains some TODOs and FIXMEs. Several of these will be more or less automatically resolved once other code gets C++ified. svn-id: r39430
2009-03-15LOL: - added some missing animations for the shopsFlorian Kagerer
- added support for dropping/picking up items (no throwing yet) svn-id: r39422
2009-03-14LOL: - complete support for the three "special rooms" in the castleFlorian Kagerer
svn-id: r39391
2009-03-14removed obsolete commentMax Horn
svn-id: r39380
2009-03-12Update HE version for German version of Freddi Fish 2.Travis Howell
svn-id: r39356
2009-03-10SCI: Moved cfsml.pl from tools/ to tools/sci/; also fixed circular dependencyMax Horn
svn-id: r39308
2009-03-08Resurrection of SCI tools. Step 1.Eugene Sandulenko
svn-id: r39240
2009-03-08Move Greg Frieger from Tinsel to SCI in credits as intended by r39179Willem Jan Palenstijn
svn-id: r39220
2009-03-08Add initial support for Personal Nightmare.Travis Howell
Thanks to dreammaster for file decompression and icon decoding code. NOTE: setjmp/longjmp code will require conversion for portability. svn-id: r39216
2009-03-07Added Greg and myself to SCI engine credisMax Horn
svn-id: r39179
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ↵Florian Kagerer
maze, but they still don't do anything) svn-id: r39039
2009-02-28Patch #2590824: DRASCULA: further improvements in italian translationEugene Sandulenko
svn-id: r38963
2009-02-28Make CFSML writers take const argumentsWillem Jan Palenstijn
svn-id: r38952
2009-02-24Fix compilationEugene Sandulenko
svn-id: r38850
2009-02-23Don't generate extra whitespaces (forgot to commit it before)Jordi Vilalta Prat
svn-id: r38798
2009-02-22Check for end of file more often while reading CFSMLWillem Jan Palenstijn
svn-id: r38796
2009-02-21LOL: some work on inventory/item handlingFlorian Kagerer
svn-id: r38711
2009-02-21SCI: Fixed warnings in engine/savegame.cpp, by improving cfsml.pl; also ↵Max Horn
improved the build rule which is responsible for creating engine/savegame.cpp from engine/savegame.cfsml svn-id: r38657
2009-02-20Converted SCI saving to use saveFileMan. Instead of a savegame beingWillem Jan Palenstijn
a directory with an id and a state file, a savegame now consists of two consecutive CFSML-serialized structs: SavegameMetadata and state_t. The former contains the savegame title, and is loaded when scanning saves. svn-id: r38649
2009-02-20Add English version of Humongous Catalog Preview and Russian versions of two ↵Travis Howell
HE games. svn-id: r38630
2009-02-20formatingPaweł Kołodziejski
svn-id: r38612
2009-02-20add README.PSP to update-version.plJoost Peters
svn-id: r38608
2009-02-18Updated the cfsml tool to silence MSVC warnings and to remove memory testingFilippos Karapetis
svn-id: r38492
2009-02-18move cfsml.pl to the tools/ directoryEugene Sandulenko
svn-id: r38486
2009-02-17Add SCI team to creditsEugene Sandulenko
svn-id: r38441
2009-02-15LOL: fix bug in kyra.datFlorian Kagerer
svn-id: r38246
2009-02-15Fixed warnings.Johannes Schickel
svn-id: r38191
2009-02-15LOL: - implemented proper button processing (works exactly as in Kyra 2 and ↵Florian Kagerer
3, so we do have some code duplication atm, I just fixed right mouse button support for LOL) - keyboard control now works svn-id: r38190
2009-02-14LOL:Florian Kagerer
- implemented some input code - you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing - processButtonList isn't really implemented yet for LOL. I'll still have to check which features are needed here. svn-id: r36320
2009-02-13Fix bug #2596028 - FREDDI3: Game does not start German version.Travis Howell
svn-id: r36315
2009-02-11Patch #2553049: Remove clem's name from forum design, following his requestMax Horn
svn-id: r36272
2009-02-07Add another version of Blue's Birthday Adventure demo.Travis Howell
svn-id: r36241
2009-01-28Update Adventure Soft credits.Travis Howell
svn-id: r36119
2009-01-26Correct md5 checksum for German Atari ST version of Indiana Jones and the ↵Travis Howell
Last Crusade. svn-id: r36080
2009-01-26Add German Atari ST version of Indiana Jones and the Last Crusade.Travis Howell
svn-id: r36072
2009-01-26Backport of bugfix for incorrect fight animation offset in French versionPaul Gilbert
svn-id: r36070
2009-01-18LOL: basic music support and some cleanupFlorian Kagerer
svn-id: r35917
2009-01-18Updated credits list with retired membersMax Horn
svn-id: r35911
2009-01-18LOL: fix some valgrind warningsFlorian Kagerer
svn-id: r35910
2009-01-18LOL: Some drawing code and some opcodes so that the first scene will show ↵Florian Kagerer
up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet. svn-id: r35903
2009-01-10Update Joachim's role as requested by him.Eugene Sandulenko
svn-id: r35809
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-29Replaced Hex Dumper in Binary theme parser.Vicent Marti
Turned parsing classes into New Style classes. svn-id: r35607
2008-12-29Add more versions of Blues Clues games.Travis Howell
svn-id: r35600
2008-12-29Add Blue's Treasure Hunt.Travis Howell
svn-id: r35599
2008-12-24Removed Ender from SCUMM credits (matching other retired team members, like ↵Max Horn
ludde and yazor) svn-id: r35517
2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
svn-id: r35379
2008-12-14Add Tucker engine to creditsEugene Sandulenko
svn-id: r35361
2008-12-03Added Groovie creditsJordi Vilalta Prat
svn-id: r35219
2008-12-01News update: Ender stepping down as project leadMax Horn
svn-id: r35202