aboutsummaryrefslogtreecommitdiff
path: root/tools
AgeCommit message (Collapse)Author
2009-03-08Add initial support for Personal Nightmare.Travis Howell
Thanks to dreammaster for file decompression and icon decoding code. NOTE: setjmp/longjmp code will require conversion for portability. svn-id: r39216
2009-03-07Added Greg and myself to SCI engine credisMax Horn
svn-id: r39179
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ↵Florian Kagerer
maze, but they still don't do anything) svn-id: r39039
2009-02-28Patch #2590824: DRASCULA: further improvements in italian translationEugene Sandulenko
svn-id: r38963
2009-02-28Make CFSML writers take const argumentsWillem Jan Palenstijn
svn-id: r38952
2009-02-24Fix compilationEugene Sandulenko
svn-id: r38850
2009-02-23Don't generate extra whitespaces (forgot to commit it before)Jordi Vilalta Prat
svn-id: r38798
2009-02-22Check for end of file more often while reading CFSMLWillem Jan Palenstijn
svn-id: r38796
2009-02-21LOL: some work on inventory/item handlingFlorian Kagerer
svn-id: r38711
2009-02-21SCI: Fixed warnings in engine/savegame.cpp, by improving cfsml.pl; also ↵Max Horn
improved the build rule which is responsible for creating engine/savegame.cpp from engine/savegame.cfsml svn-id: r38657
2009-02-20Converted SCI saving to use saveFileMan. Instead of a savegame beingWillem Jan Palenstijn
a directory with an id and a state file, a savegame now consists of two consecutive CFSML-serialized structs: SavegameMetadata and state_t. The former contains the savegame title, and is loaded when scanning saves. svn-id: r38649
2009-02-20Add English version of Humongous Catalog Preview and Russian versions of two ↵Travis Howell
HE games. svn-id: r38630
2009-02-20formatingPaweł Kołodziejski
svn-id: r38612
2009-02-20add README.PSP to update-version.plJoost Peters
svn-id: r38608
2009-02-18Updated the cfsml tool to silence MSVC warnings and to remove memory testingFilippos Karapetis
svn-id: r38492
2009-02-18move cfsml.pl to the tools/ directoryEugene Sandulenko
svn-id: r38486
2009-02-17Add SCI team to creditsEugene Sandulenko
svn-id: r38441
2009-02-15LOL: fix bug in kyra.datFlorian Kagerer
svn-id: r38246
2009-02-15Fixed warnings.Johannes Schickel
svn-id: r38191
2009-02-15LOL: - implemented proper button processing (works exactly as in Kyra 2 and ↵Florian Kagerer
3, so we do have some code duplication atm, I just fixed right mouse button support for LOL) - keyboard control now works svn-id: r38190
2009-02-14LOL:Florian Kagerer
- implemented some input code - you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing - processButtonList isn't really implemented yet for LOL. I'll still have to check which features are needed here. svn-id: r36320
2009-02-13Fix bug #2596028 - FREDDI3: Game does not start German version.Travis Howell
svn-id: r36315
2009-02-11Patch #2553049: Remove clem's name from forum design, following his requestMax Horn
svn-id: r36272
2009-02-07Add another version of Blue's Birthday Adventure demo.Travis Howell
svn-id: r36241
2009-01-28Update Adventure Soft credits.Travis Howell
svn-id: r36119
2009-01-26Correct md5 checksum for German Atari ST version of Indiana Jones and the ↵Travis Howell
Last Crusade. svn-id: r36080
2009-01-26Add German Atari ST version of Indiana Jones and the Last Crusade.Travis Howell
svn-id: r36072
2009-01-26Backport of bugfix for incorrect fight animation offset in French versionPaul Gilbert
svn-id: r36070
2009-01-18LOL: basic music support and some cleanupFlorian Kagerer
svn-id: r35917
2009-01-18Updated credits list with retired membersMax Horn
svn-id: r35911
2009-01-18LOL: fix some valgrind warningsFlorian Kagerer
svn-id: r35910
2009-01-18LOL: Some drawing code and some opcodes so that the first scene will show ↵Florian Kagerer
up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet. svn-id: r35903
2009-01-10Update Joachim's role as requested by him.Eugene Sandulenko
svn-id: r35809
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-29Replaced Hex Dumper in Binary theme parser.Vicent Marti
Turned parsing classes into New Style classes. svn-id: r35607
2008-12-29Add more versions of Blues Clues games.Travis Howell
svn-id: r35600
2008-12-29Add Blue's Treasure Hunt.Travis Howell
svn-id: r35599
2008-12-24Removed Ender from SCUMM credits (matching other retired team members, like ↵Max Horn
ludde and yazor) svn-id: r35517
2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
svn-id: r35379
2008-12-14Add Tucker engine to creditsEugene Sandulenko
svn-id: r35361
2008-12-03Added Groovie creditsJordi Vilalta Prat
svn-id: r35219
2008-12-01News update: Ender stepping down as project leadMax Horn
svn-id: r35202
2008-11-28Added Cyx to SCUMM creditsMax Horn
svn-id: r35169
2008-11-20GUI: Reduce space used by creditsMax Horn
svn-id: r35127
2008-11-16Binary parser: Parsing of global dialog sections.Vicent Marti
svn-id: r35094
2008-11-16Binary parser: Fixed missing sections in render info.Vicent Marti
svn-id: r35091
2008-11-15Binary Parser: Finished parsing of all Render Info sections.Vicent Marti
svn-id: r35086
2008-11-15Finished binary parsing of DrawData/drawsteps.Vicent Marti
svn-id: r35071
2008-11-14More binary drawstep parsing.Vicent Marti
svn-id: r35059
2008-11-14Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to getTorbjörn Andersson
rid of a few kilobytes of hard-coded font data. (The font data is still there, but now we only store how the French, German, Italian and Spanish fonts differ from the English one.) svn-id: r35056