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AgeCommit message (Collapse)Author
2002-06-27Basic putt-putt game support.James Brown
svn-id: r4434
2002-05-20small tweak, no functionality changedMax Horn
svn-id: r4363
2002-05-15Misc. fixesJames Brown
svn-id: r4338
2002-05-07Beginning of support for multiple resolutions.James Brown
Makes Zak256 inventory scrolling work. svn-id: r4227
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-04-04Fix Zak/Indy3 verbage issues.James Brown
svn-id: r3854
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-12Fix a silly mistake that broke a lot of other games.James Brown
svn-id: r3734
2002-03-11Fix Zak and Indy3 verbageJames Brown
svn-id: r3728
2002-03-05Fixed struct ImageHeader for v7 implementationVincent Hamm
svn-id: r3652
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
svn-id: r3627
2002-02-15Removed debug stuffVincent Hamm
svn-id: r3595
2002-02-15Fixed Loom interfaceVincent Hamm
svn-id: r3594
2002-02-15fixed a typo that broke all games after LoomCdVincent Hamm
svn-id: r3588
2002-02-14Fixed the distaff in LoomVincent Hamm
svn-id: r3580
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵James Brown
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-14readability patch (janssen)Ludvig Strigeus
svn-id: r3493
2001-11-12readability patches, some by janssenLudvig Strigeus
svn-id: r3490
2001-11-08fixed keypress bugLudvig Strigeus
svn-id: r3474
2001-11-06removed some hardcoded constantsLudvig Strigeus
svn-id: r3467
2001-11-06full screen flag,Ludvig Strigeus
better mouse cursors, removed change log from individual files svn-id: r3462
2001-11-05bug fixes,Ludvig Strigeus
speech in dott svn-id: r3454
2001-10-26bug fixes, code cleanupLudvig Strigeus
svn-id: r3446
2001-10-16preliminary DOTT supportLudvig Strigeus
svn-id: r3433
2001-10-09command line parameter supportLudvig Strigeus
svn-id: r3414
2001-10-09Initial revisionLudvig Strigeus
svn-id: r3408