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path: root/video/coktel_decoder.h
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2017-07-27VIDEO: Allow setting the mixer sound type used to play audio tracksBastien Bouclet
2017-04-29VIDEO: Unexpose audio sync API in AdvancedVMDDecoderColin Snover
This change was inadvertently added in commit 44dd029cb17160316b2015321a0a53f8854b6dd3 but is not actually used.
2016-09-29SCI32: Implement kSetHotRectanglesColin Snover
Used only by chapter 7 of Phant1.
2016-07-10VIDEO: Expose API for providing a memory location to draw VMDsColin Snover
In SSCI, VMD is drawn by a standard CelObjMem wrapped by a ScreenItem, giving the location of the bitmap memory to the decoder. The decoder already supports this, but the API was previously hidden behind the AdvancedVMDDecoder wrapper (which is more convenient to use than the VMDDecoder class).
2014-02-28IMAGE: Move video codecs to image/Matthew Hoops
2014-02-18VIDEO: Make GPL headers consistent in themselves.Johannes Schickel
2012-08-26VIDEO: Fix compilation with some compilersMatthew Hoops
2012-08-16VIDEO: Merge AdvancedVideoDecoder into VideoDecoderMatthew Hoops
2012-08-16VIDEO: Remove the Coktel video code from using the VideoDecoder APIMatthew Hoops
After discussing with DrMcCoy, we felt this the best way to proceed. A wrapper class that implements AdvancedVideoDecoder is still around for use in SCI.
2012-06-07GOB: Add a way to reopen currently opened IMD/VMD videosSven Hesse
This is a workaround for how Lost in Time behaves in combination with changes I made to the DataIO code for running Urban Runner on low-memory devices. Urban Runner's intro are far to big to have them copied into memory for these devices, so I made the DataIO code return a SafeSeekableSubReadStream into the opened archive stream instead. Unfortunately, Lost in Time might not close a video file when it closes the data file which it was originally in, especially when loading a saved game. Since the video player needs to be able to gaplessly continue a video and there does not, by itself, close the video if not requested by the scripts, this leads to reading out of an already closed stream in certain cases. So, to worka round this issues, the video player tries to reopen each currently opened video after a data archive was closed, to make sure that that video is still available. If not, the video is closed.
2012-05-28VIDEO: Add volume/balance control to VideoDecoderMatthew Hoops
2011-11-27VIDEO: Rewrite VMD audio streamingMatthew Hoops
Audio is now decoded in AudioStream classes instead of being decoded ahead of time and then queued.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-04-13VIDEO: Use shared ADPCM data tables in VMDDecoderMax Horn
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-07VIDEO: Rename VideoDecoder::load() to loadStream()Max Horn
svn-id: r55810
2011-01-24VIDEO: Don't fill empty sound slices at the endSven Hesse
svn-id: r55502
2011-01-23VIDEO: Move video classes to Video:: namespaceEugene Sandulenko
svn-id: r55479
2011-01-23GRAPHICS: Move graphics/video/ to video/. Step 2/2Eugene Sandulenko
svn-id: r55474
2011-01-23GRAPHICS: Move graphics/video/ to video/. Step 1/2Eugene Sandulenko
svn-id: r55473