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2012-07-21VIDEO: Don't try to sync video off of finished audio tracksMatthew Hoops
2012-07-21VIDEO: Move PSXStreamDecoder to the new VideoDecoder APIMatthew Hoops
2012-07-21VIDEO: Fix AudioTrack::endOfTrack()Matthew Hoops
2012-07-21VIDEO: Allow for disabling of automatic audio sync in AdvancedVideoDecoderMatthew Hoops
2012-07-21VIDEO: Fix volume/balance settings in AdvancedVideoDecoderMatthew Hoops
2012-07-21VIDEO: When adding tracks, keep them in sync with the main video statusMatthew Hoops
2012-07-21VIDEO: Add getDuration() and getStartTime() functions to TrackMatthew Hoops
The AdvancedVideoDecoder::getDuration() function now attempts to calculate duration based on the longest track.
2012-07-21VIDEO: Add getWidth()/getHeight()/getPixelFormat() functions to VideoTrackMatthew Hoops
The default implementations of those functions in AdvancedVideoDecoder now call into them.
2012-07-20VIDEO: Add first draft of the new VideoDecoder APIMatthew Hoops
It is currently named "AdvancedVideoDecoder" until all current VideoDecoders are converted to the new API.
2012-06-12VIDEO: Make rpza decode to its own pixel formatMatthew Hoops
2012-06-11VIDEO: Cleanup QTRLEMatthew Hoops
In particular, the colors are not converted to the screen format upon decoding. The code should also now work with 32bpp screen formats.
2012-06-07GOB: Add a way to reopen currently opened IMD/VMD videosSven Hesse
This is a workaround for how Lost in Time behaves in combination with changes I made to the DataIO code for running Urban Runner on low-memory devices. Urban Runner's intro are far to big to have them copied into memory for these devices, so I made the DataIO code return a SafeSeekableSubReadStream into the opened archive stream instead. Unfortunately, Lost in Time might not close a video file when it closes the data file which it was originally in, especially when loading a saved game. Since the video player needs to be able to gaplessly continue a video and there does not, by itself, close the video if not requested by the scripts, this leads to reading out of an already closed stream in certain cases. So, to worka round this issues, the video player tries to reopen each currently opened video after a data archive was closed, to make sure that that video is still available. If not, the video is closed.
2012-05-28VIDEO: Add volume/balance control to VideoDecoderMatthew Hoops
2012-05-12VIDEO: Make seekToTime() take a const Timestamp referenceMatthew Hoops
2012-05-12VIDEO: Change getElapsedTime() into getTime()Matthew Hoops
This name change accompanies a slight meaning change; now it means the current time position from the beginning of the video and not from starting the video.
2012-05-12VIDEO: Update seekToTime() comments to require subframe accuracy nowMatthew Hoops
2012-04-15VIDEO: Create the QuickTime scaled surface after reading in a frameMatthew Hoops
Fixes issues where the codec hasn't been initialized
2012-04-14GRAPHICS: Make YUV410 conversion code use bilinear interpolationMatthew Hoops
SVQ1 no longer looks blocky and now looks a lot closer to what QuickTime outputs
2012-04-14VIDEO: Change 'class' to 'struct' to match declarationOri Avtalion
2012-04-13VIDEO: Fix SMK 16bit audio on BE systemsSven Hesse
2012-04-08VIDEO: Clean up the SVQ1 codeMatthew Hoops
2012-04-08VIDEO: Minor update to SVQ1 decoder, reversing sense of return flags.D G Turner
This changes the decoder function return flag meaning from "result error" to "resultValid". This makes it more consistent with normal C standard of returning 0 on success.
2012-04-08VIDEO: Fix SVQ1 plane pitchMatthew Hoops
All the Myst intro videos now decode correctly
2012-04-08VIDEO: Minor updates to SVQ1 decoder, mainly return flags to bool.D G Turner
Since the returned int values from the decoding functions are just 0 for good or -1 for error, have changed these into an errorFlag bool. This improves readability and cleans up some of the error checking code. In addition, have fixed some oversights in formatting spacing for readability.
2012-04-08VIDEO: Change SVQ1 decoder to skip rather than decode embedded string.D G Turner
This string field is not used and this avoids having to include a xor table.
2012-04-08VIDEO: Fix segfaults on different sized SVQ1 framesMatthew Hoops
2012-04-08VIDEO: Fix endian issue with SVQ1Matthew Hoops
2012-04-08VIDEO: Add Missing Half-Pel Motion Compensation Code to SVQ1 Codec.D G Turner
Graphics output is now _almost_ correct.
2012-04-08VIDEO: Rework SVQ1 codebooks so they're endian-safeMatthew Hoops
2012-04-08VIDEO: Workaround for out of buffer accesses in SVQ1 codec.D G Turner
This is a temporary workaround during development. Keyframe (I) decoding is now working correctly, but Deltaframe (P) is still giving corrupted output...
2012-04-08VIDEO: Correct delete type in SVQ1 decoder.D G Turner
2012-04-08VIDEO: Correct SVQ1 Header Decoding and Last Frame Buffering.D G Turner
Header was incorrectly documnented in reference documents. Corrected with reference to FFMPEG. Also, added missing buffering of last frame for P frame decoding.
2012-04-08VIDEO: Rewrite the SVQ1 VLC code to use Common::HuffmanMatthew Hoops
2012-04-08VIDEO: SVQ1 - Add table_size default setting for VLC Table setup.D G Turner
2012-04-08VIDEO: Fix remaining missing code (getVlc2()) in SVQ1 Codec.D G Turner
2012-04-08VIDEO: Add remaining SVQ1 code derived from FFMPEG.D G Turner
This still requires some work to make it usuable, mainly changing the Variable Length Code reader to work with Common::BitStream input.
2012-04-08VIDEO: Corrected minor mistake in SVQ1 decoder.D G Turner
2012-04-08VIDEO: Update SVQ1 WIP with minor corrections.D G Turner
This mainly fixes the Bitstream to Big Endian, MSB to LSB.
2012-04-08VIDEO: Migrate SVQ1 codec WIP to Common::BitStream.D G Turner
2012-04-08VIDEO: Hookup SVQ1 codec to build system and QT Decoder.D G Turner
2012-04-08VIDEO: Add initial framework and data tables for Sorenson SVQ1 decoder.D G Turner
This is based on the SVQ1 decoder from FFMPEG.
2012-03-20GRAPHICS: Convert JPEG to the ImageDecoder APIMatthew Hoops
2012-03-19AUDIO: Add support for multiple QuickTime audio tracksMatthew Hoops
This also cleans up the QuickTime audio code to make it a bit more manageable too
2012-02-23Merge pull request #171 from clone2727/psx-stream-2Willem Jan Palenstijn
This is a manual merge based on clone2727's merge of his branch with the sword1 subtitle changes on master.
2012-02-23VIDEO: Clarify which PSX streams we can playMatthew Hoops
2012-02-23VIDEO: Make PSX streams calculate frame timing solely from CD speedMatthew Hoops
BS2 videos now play at the proper rate and BS1 videos have improved a/v sync.
2012-02-23VIDEO: Implement PSX stream v3 frame supportMatthew Hoops
2012-02-23VIDEO: Add a PlayStation stream decoderMatthew Hoops
To be used for sword1/sword2 PSX video playback
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-11VIDEO: Remove unused variableWillem Jan Palenstijn