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AgeCommit message (Collapse)Author
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-02-13VIDEO: Stay on the first edit when playing QT videos backwardsBastien Bouclet
We don't support playing videos with multiple edits backwards. Taking the code path to move to the next edit when playing backwards sets the current edit index to an invalid value with the video still trying to play. Which results in out of bounds reads, and ultimately a crash. This fixes multiple crashes in Myst. Using the key without the chest on Stoneship, resetting the clock tower puzzle, and using the switch in the trees in Channelwood. This was a regression introduced in a59f5db505ffce9567c3bc8adf30d2f843910d65.
2015-08-30VIDEO: Switch to all packetized streams for AVIMatthew Hoops
ZVision does not currently, but that's OK
2015-08-30VIDEO: Add support for MP3 in AVIMatthew Hoops
2015-08-30VIDEO: Switch MPEG-PS audio code to use the packetized MP3 codeMatthew Hoops
2015-04-12VIDEO: Implement fallback dithering for QuickTime videosMatthew Hoops
Used for any codec without direct dithering support
2015-04-11VIDEO: Add support for dithering in QuickTime videosMatthew Hoops
2015-04-11IMAGE: Allow for choosing dither typeMatthew Hoops
2015-04-11VIDEO: Allow AVI tracks to be dithered via the CodecMatthew Hoops
Video for Windows made the Codec do the dithering work
2015-04-11IMAGE: Add functions to allow for videos to be ditheredMatthew Hoops
2015-01-20VIDEO: Make the QuickTime code error out again if the frame data can't be foundMatthew Hoops
The case shouldn't actually ever happen; the off-by-one bug when seeking to the last frame of the media (in an edit) caused this originally
2015-01-20VIDEO: Remove the "-1" edit hackMatthew Hoops
With the previous commits' fixes, it's no longer needed
2015-01-20VIDEO: Fix potential off-by-one frame time after seekMatthew Hoops
If seeking to the final frame of an edit, _nextFrameStartTime wouldn't be adjust properly and would wrongly say that it's at the end of the edit. This never affected anything because of the edit "-1" hack.
2015-01-20VIDEO: Fix edit frame calculationMatthew Hoops
An edit that seeks to the last frame of the media would not show
2015-01-20VIDEO: Round the edit time offset instead of truncating itMatthew Hoops
Allows for the KQ6 Mac intro to play without the edit "-1" hack
2015-01-20VIDEO: Fix timing with frames going past the edit boundaryMatthew Hoops
2015-01-11Merge pull request #559 from fedor4ever/masterEugene Sandulenko
VIDEO: Add Theora support to systems which use libtremor
2015-01-08VIDEO: Add MPEG-PS demuxerMatthew Hoops
For use with ZVision and later MADE
2015-01-05Add Theora support to systems which use libtremorFedor Strizhnev
2014-12-24VIDEO: Fix check to see if the frame rate is a whole numberMatthew Hoops
Thanks to Marisa-Chan for spotting
2014-12-22VIDEO: Mark TheoraDecoder as used by pegasusFedor
2014-11-02VIDEO: Make AVIAudioTrack::resetStream() virtualMatthew Hoops
In case a subclass (like Zork) needs to override it
2014-11-02VIDEO: Separate AVI video and audio track readingMatthew Hoops
Relying on the videos to have 'initial frames' for audio tracks is not the best way to handle AVI videos. Now videos without initial frames (or broken interleaving) will buffer properly.
2014-10-28VIDEO: Remove trailing whitespaceFilippos Karapetis
2014-09-28VIDEO: Fix seeking in AVI videos with no initial audio framesMatthew Hoops
2014-08-17VIDEO: Add wrapper around setEndTime() to specify an end frameMatthew Hoops
2014-07-08VIDEO: Reduce BinkDecoder stack usageWillem Jan Palenstijn
See bug #6677.
2014-06-08AUDIO: Added stup for MP3 audiostreams in AVIEugene Sandulenko
This is used in German release of Full Pipe. Unfortunately our current MP3 decoder cannot work with streamed MP3s, and bails out at the AVI header since there is no full MP3 header yet.
2014-05-27VIDEO: Document PRMI as being Premiere metadataMatthew Hoops
2014-05-27VIDEO: Handle Truemotion dimensions speciallyMatthew Hoops
Truemotion uses its own demuxer and seems to follow its own AVI rules. Work around it by coercing the video's dimensions to use the codec's internal dimensions.
2014-04-11VIDEO: Use || instead of the currently incorrect &&Joel Teichroeb
The code currenly has 4 logically dead lines. Instead of requiring both newWidth and newHeight to be non zero, just make sure one of them is non zero and set the other one to the current size.
2014-03-02VIDEO: Handle the raw AVI video chunk the same as the othersMatthew Hoops
2014-02-28IMAGE: Share the same pool of codecs between PICT and QuickTimeMatthew Hoops
2014-02-28IMAGE: Share the same pool of codecs between bitmap and AVIMatthew Hoops
2014-02-28VIDEO: Use the bitmap header compression field for AVI codecsMatthew Hoops
2014-02-28IMAGE: Make Codec take a stream reference; change function name to decodeFrameMatthew Hoops
2014-02-28IMAGE: Merge the JPEG codec into the ImageDecoderMatthew Hoops
2014-02-28IMAGE: Move video codecs to image/Matthew Hoops
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-18VIDEO: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-07VIDEO: Add additional FourCC appearing in some Zvision engine game versionsEugene Sandulenko
2014-01-17VIDEO: Fix a typo in the include guardMatthew Hoops
2014-01-17VIDEO: Add MJPEG supportMatthew Hoops
2014-01-17VIDEO: Rename the Motion JPEG decoder to JPEG to better reflect its purposeMatthew Hoops
This JPEG is separate from the modified JPEG format used in MJPEG
2014-01-11VIDEO: Add support for multiple Smacker audio tracksMatthew Hoops
2014-01-11VIDEO: Improve support for multiple Bink audio tracksMatthew Hoops
2014-01-11VIDEO: Improve support for multiple AVI audio tracksMatthew Hoops
2014-01-11VIDEO: Allow for audio track selection in video types that support itMatthew Hoops
2014-01-05VIDEO: Handle the AVI 'JUNQ' and 'dmlh' chunk headersFilippos Karapetis
These are used by Full Pipe's intro videos
2014-01-01VIDEO: Rename variables and remove pointless assertionTorbjörn Andersson
It's RGB, not BGR apparently. This seems to contradict the Multimedia Wiki, but not reality.