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2002-04-12new video engine (expect broken non-sdl builds),Ludvig Strigeus
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-04-04MP3 cd music patch - still WIP, VBR doesn't work, compress the audio track X ↵Nicolas Bacca
to MP3 CBR and name them trackX.mp3 in the game directory - only tested with Loom svn-id: r3861
2002-03-16Lots of stuff - GUI fixes. More launcher work... and CD music working in ↵James Brown
MI1. Thanks to frob and realmz for their work on that. svn-id: r3762
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
svn-id: r3723
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
svn-id: r3665
2002-02-19Some temporary changes. New debug command 'b' draws walkboxes on the screen.James Brown
For indy3_256/zak256, change the #if 1 in scumm.h - it makes the walkboxes draw correctly, although the actors still don't navigate right. svn-id: r3609
2002-02-19Voice support for loom talkie. Thanks Arisme.James Brown
Other ports will have to add a new 'cd_playtrack' function, lest there be compile errors. svn-id: r3608
2002-02-17Fixes Indy/Zak when using the GDI driver. Thanks BBrox.James Brown
svn-id: r3601
2001-12-28implemented shaking,Ludvig Strigeus
added a toggle fullscreen patch (doesn't work for me though) svn-id: r3535
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-12-11converted internal representation of palette from 6-bit to 8-bitLudvig Strigeus
yazoo implemented remapActor svn-id: r3526
2001-12-01adlib sound support, use USE_ADLIBLudvig Strigeus
svn-id: r3510
2001-11-27fixed sound in GDI versionLudvig Strigeus
svn-id: r3507
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-14music support,Ludvig Strigeus
fixed timing bugs svn-id: r3491
2001-11-10verb bug fix,Ludvig Strigeus
expireresource bug fix svn-id: r3485
2001-11-10new timing algorithmLudvig Strigeus
svn-id: r3484
2001-11-09warning message if no sfx channel availableLudvig Strigeus
svn-id: r3479
2001-11-09save/load dialog by pressing F5,Ludvig Strigeus
multiple sounds at the same time, some other fixes svn-id: r3477
2001-11-06fix in save game loader,Ludvig Strigeus
sizeof(an element) * number of elements instead of sizeof(a pointer) fixed it, buffer out of bounds read fixed in Scumm::isMaskActiveAt svn-id: r3466
2001-11-06full screen flag,Ludvig Strigeus
better mouse cursors, removed change log from individual files svn-id: r3462
2001-11-06fixed integer overflow for large soundsLudvig Strigeus
svn-id: r3458
2001-11-05speech supportLudvig Strigeus
svn-id: r3456
2001-11-05bug fixes,Ludvig Strigeus
speech in dott svn-id: r3454
2001-10-26bug fixes, code cleanupLudvig Strigeus
svn-id: r3446
2001-10-23recompile not needed when switching gamesLudvig Strigeus
debugger skeleton implemented svn-id: r3442
2001-10-16misc fixesLudvig Strigeus
svn-id: r3435
2001-10-16preliminary DOTT supportLudvig Strigeus
svn-id: r3433
2001-10-12fast mode supportLudvig Strigeus
svn-id: r3430
2001-10-10alternative mouse cursorLudvig Strigeus
basic save&load svn-id: r3416
2001-10-09command line parameter supportLudvig Strigeus
svn-id: r3414
2001-10-09Initial revisionLudvig Strigeus
svn-id: r3408