From 01aef1b5c7fce91df7245753404244c420e60510 Mon Sep 17 00:00:00 2001 From: Ludvig Strigeus Date: Tue, 27 Nov 2001 18:35:58 +0000 Subject: fixed sound in GDI version svn-id: r3507 --- windows.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/windows.cpp b/windows.cpp index 09070dd25f..c0753bb35e 100644 --- a/windows.cpp +++ b/windows.cpp @@ -872,8 +872,8 @@ void WndMan::sound_init() { wfx.wBitsPerSample = BITS_PER_SAMPLE; wfx.nBlockAlign = BITS_PER_SAMPLE * 1 / 8; -// CreateThread(NULL, 0, (unsigned long (__stdcall *)(void *))&sound_thread, this, 0, &_threadId); -// SetThreadPriority((void*)_threadId, THREAD_PRIORITY_HIGHEST); + CreateThread(NULL, 0, (unsigned long (__stdcall *)(void *))&sound_thread, this, 0, &_threadId); + SetThreadPriority((void*)_threadId, THREAD_PRIORITY_HIGHEST); _event = CreateEvent(NULL, false, false, NULL); @@ -890,8 +890,6 @@ DWORD _stdcall WndMan::sound_thread(WndMan *wm) { bool signaled; int time = GetTickCount(), cur; - return 0; - while (1) { cur = GetTickCount(); while (time < cur) { -- cgit v1.2.3