From 02c8f286e79cbcf4e3b6ad383567c3ac08d4fe1c Mon Sep 17 00:00:00 2001 From: Bendegúz Nagy Date: Mon, 25 Jul 2016 13:25:51 +0200 Subject: DM: Fix segfault with resume game --- engines/dm/loadsave.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/engines/dm/loadsave.cpp b/engines/dm/loadsave.cpp index 3a075bd4f7..138f9fd7ed 100644 --- a/engines/dm/loadsave.cpp +++ b/engines/dm/loadsave.cpp @@ -58,7 +58,6 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) { _g526_dungeonId = C10_DUNGEON_DM; if (_g298_newGame) { //L1366_B_FadePalette = !F0428_DIALOG_RequireGameDiskInDrive_NoDialogDrawn(C0_DO_NOT_FORCE_DIALOG_DM_CSB, true); -T0435002: _g524_restartGameAllowed = false; _championMan->_g305_partyChampionCount = 0; _championMan->_g414_leaderHandObject = Thing::_none; @@ -70,6 +69,9 @@ T0435002: goto T0435004; }*/ + warning(false, "DUMMY CODE in f435_loadgame setting _g298_newGame to k1_modeLoadDungeon"); + _g298_newGame = k1_modeLoadDungeon; + SaveGameHeader header; readSaveGameHeader(file, &header); -- cgit v1.2.3