From 037f04325dd46baf05fbb3f44dcd6c88f1e0136a Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 3 Sep 2006 05:02:25 +0000 Subject: Added code fragment to mark a room as found when the player enters it svn-id: r23822 --- engines/lure/game.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp index 39b54a7d9a..8e3d70e968 100644 --- a/engines/lure/game.cpp +++ b/engines/lure/game.cpp @@ -250,6 +250,10 @@ void Game::playerChangeRoom() { Point &newPos = fields.playerNewPos().position; delayList.clear(); + RoomData *roomData = res.getRoom(roomNum); + assert(roomData); + roomData->flags |= HOTSPOTFLAG_FOUND; + Hotspot *player = res.getActiveHotspot(PLAYER_ID); player->currentActions().clear(); player->setRoomNumber(roomNum); -- cgit v1.2.3