From 04598dd5adbafcc6821dfc9f2927457fc20a3c7c Mon Sep 17 00:00:00 2001 From: David Fioramonti Date: Mon, 21 Aug 2017 15:35:34 -0700 Subject: TITANIC: Named some functions in fvector --- engines/titanic/star_control/fmatrix.cpp | 2 +- engines/titanic/star_control/fvector.cpp | 4 ++-- engines/titanic/star_control/fvector.h | 13 +++++++++++-- engines/titanic/star_control/star_camera.cpp | 8 ++++---- engines/titanic/star_control/viewport.cpp | 6 +++--- 5 files changed, 21 insertions(+), 12 deletions(-) diff --git a/engines/titanic/star_control/fmatrix.cpp b/engines/titanic/star_control/fmatrix.cpp index 470569c88d..e633db5dd0 100644 --- a/engines/titanic/star_control/fmatrix.cpp +++ b/engines/titanic/star_control/fmatrix.cpp @@ -124,7 +124,7 @@ void FMatrix::set(const DVector &row1, const DVector &row2, const DVector &row3) void FMatrix::set(const FVector &v) { _row3 = v; - _row2 = _row3.fn1(); + _row2 = _row3.swapComponents(); _row1 = _row3.crossProduct(_row2); diff --git a/engines/titanic/star_control/fvector.cpp b/engines/titanic/star_control/fvector.cpp index 75d30748d2..142d9ea3c0 100644 --- a/engines/titanic/star_control/fvector.cpp +++ b/engines/titanic/star_control/fvector.cpp @@ -31,7 +31,7 @@ namespace Titanic { FVector::FVector(const DVector &src) : _x(src._x), _y(src._y), _z(src._z) { } -FVector FVector::fn1() const { +FVector FVector::swapComponents() const { return FVector( (ABS(_x - _y) < 0.00001 && ABS(_y - _z) < 0.00001 && ABS(_x - _z) < 0.00001) ? -_y : _y, @@ -78,7 +78,7 @@ float FVector::getDistance(const FVector &src) const { return sqrt(xd * xd + yd * yd + zd * zd); } -FVector FVector::fn5(const FPose &pose) const { +FVector FVector::MatProdRowVect(const FPose &pose) const { FVector v; v._x = pose._row2._x * _y + pose._row3._x * _z + pose._row1._x * _x + pose._vector._x; v._y = pose._row2._y * _y + pose._row3._y * _z + pose._row1._y * _x + pose._vector._y; diff --git a/engines/titanic/star_control/fvector.h b/engines/titanic/star_control/fvector.h index f93ac60c26..ed5789ac7e 100644 --- a/engines/titanic/star_control/fvector.h +++ b/engines/titanic/star_control/fvector.h @@ -51,7 +51,12 @@ public: _x = _y = _z = 0.0; } - FVector fn1() const; + /** + * Returns a vector with all components of this vector circularlly rotated up 1. + * this x being _y, this y being _z, and this z being _x. A sign change may also + * be done on x/_y based on some conditions. + */ + FVector swapComponents() const; /** * Calculates the cross-product between this matrix and a passed one @@ -80,7 +85,11 @@ public: */ float getDistance(const FVector &src) const; - FVector fn5(const FPose &pose) const; + /** + * Returns a vector that is this vector on the left as a row vector + * times the 3x4 affine matrix on the right. + */ + FVector MatProdRowVect(const FPose &pose) const; /** * Returns true if the passed vector equals this one diff --git a/engines/titanic/star_control/star_camera.cpp b/engines/titanic/star_control/star_camera.cpp index af671ebbac..68427a3452 100644 --- a/engines/titanic/star_control/star_camera.cpp +++ b/engines/titanic/star_control/star_camera.cpp @@ -269,10 +269,10 @@ void CStarCamera::setViewportAngle(const FPoint &angles) { tempV5 -= row1; tempV6 -= row1; - tempV1 = tempV1.fn5(pose); - tempV4 = tempV4.fn5(pose); - tempV5 = tempV5.fn5(pose); - tempV6 = tempV6.fn5(pose); + tempV1 = tempV1.MatProdRowVect(pose); + tempV4 = tempV4.MatProdRowVect(pose); + tempV5 = tempV5.MatProdRowVect(pose); + tempV6 = tempV6.MatProdRowVect(pose); tempV4 -= tempV1; tempV5 -= tempV1; diff --git a/engines/titanic/star_control/viewport.cpp b/engines/titanic/star_control/viewport.cpp index 130d59d8d6..529b4bec3a 100644 --- a/engines/titanic/star_control/viewport.cpp +++ b/engines/titanic/star_control/viewport.cpp @@ -107,7 +107,7 @@ void CViewport::setPosition(const FVector &v) { } void CViewport::setPosition(const FPose &pose) { - _position = _position.fn5(pose); + _position = _position.MatProdRowVect(pose); _flag = false; } @@ -215,7 +215,7 @@ FVector CViewport::fn16(int index, const FVector &src) { FVector CViewport::fn17(int index, const FVector &src) { FVector dest; FPose pose = getPose(); - FVector tv = src.fn5(pose); + FVector tv = src.MatProdRowVect(pose); dest._x = (_valArray[index] + tv._x) * _centerVector._x / (_centerVector._y * tv._z); @@ -227,7 +227,7 @@ FVector CViewport::fn17(int index, const FVector &src) { FVector CViewport::fn18(int index, const FVector &src) { FVector dest; FPose pose = getRawPose(); - FVector tv = src.fn5(pose); + FVector tv = src.MatProdRowVect(pose); dest._x = (_valArray[index] + tv._x) * _centerVector._x / (_centerVector._y * tv._z); -- cgit v1.2.3