From 047d46975f7fed486503b525707096c41138909b Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sat, 14 Jan 2006 10:09:50 +0000 Subject: HE80+ games may redraw all actors via scumm variable. Used by many of the arcade games. svn-id: r20020 --- scumm/actor.cpp | 2 +- scumm/scumm.cpp | 3 +++ scumm/scumm.h | 3 +++ scumm/vars.cpp | 1 + 4 files changed, 8 insertions(+), 1 deletion(-) diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 5f459cec8e..34e5c7290d 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1257,7 +1257,7 @@ void ScummEngine::setActorRedrawFlags() { // Redraw all actors if a full redraw was requested. // Also redraw all actors in COMI (see bug #1066329 for details). - if (_fullRedraw || _version == 8) { + if (_fullRedraw || _version == 8 || (VAR_REDRAW_ALL_ACTORS != 0xFF && VAR(VAR_REDRAW_ALL_ACTORS) != 0)) { for (j = 1; j < _numActors; j++) { _actors[j]._needRedraw = true; } diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 439ef6d62e..6bf5394c72 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1354,13 +1354,16 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS VAR_MUSIC_BUNDLE_LOADED = 0xFF; VAR_VOICE_BUNDLE_LOADED = 0xFF; + VAR_REDRAW_ALL_ACTORS = 0xFF; VAR_SKIP_RESET_TALK_ACTOR = 0xFF; + VAR_MUSIC_CHANNEL = 0xFF; VAR_SOUND_CHANNEL = 0xFF; VAR_SOUNDCODE_TMR = 0xFF; VAR_DEFAULT_SOUND_CHANNEL = 0xFF; VAR_MAIN_SCRIPT = 0xFF; + VAR_NUM_SCRIPT_CYCLES = 0xFF; VAR_SCRIPT_CYCLE = 0xFF; diff --git a/scumm/scumm.h b/scumm/scumm.h index 6a3453f38d..c5e781ed05 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -1329,13 +1329,16 @@ public: byte VAR_CLICK_AREA; // HE specific variables + byte VAR_REDRAW_ALL_ACTORS; byte VAR_SKIP_RESET_TALK_ACTOR; + byte VAR_MUSIC_CHANNEL; byte VAR_SOUND_CHANNEL; byte VAR_SOUNDCODE_TMR; byte VAR_DEFAULT_SOUND_CHANNEL; byte VAR_MAIN_SCRIPT; + byte VAR_SCRIPT_CYCLE; byte VAR_NUM_SCRIPT_CYCLES; diff --git a/scumm/vars.cpp b/scumm/vars.cpp index f40481b0bd..0333f2f5d3 100644 --- a/scumm/vars.cpp +++ b/scumm/vars.cpp @@ -301,6 +301,7 @@ void ScummEngine_v72he::setupScummVars() { VAR_SOUNDCODE_TMR = 84; VAR_KEY_STATE = 86; VAR_NUM_SOUND_CHANNELS = 88; + VAR_REDRAW_ALL_ACTORS = 95; if (_heversion >= 90) { VAR_SCRIPT_CYCLE = 103; VAR_NUM_SCRIPT_CYCLES = 104; -- cgit v1.2.3