From 05ba86577eea6697c36123c0dd09b91709db33c3 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sat, 25 Aug 2007 13:01:22 +0000 Subject: Added a note on mouse right button action for IHNM svn-id: r28721 --- engines/saga/script.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/engines/saga/script.cpp b/engines/saga/script.cpp index fb7d1676f6..5153e9ffd2 100644 --- a/engines/saga/script.cpp +++ b/engines/saga/script.cpp @@ -771,7 +771,13 @@ void Script::whichObject(const Point& mousePoint) { objectId = newObjectId; if (_vm->getGameType() == GType_ITE) objectFlags = kObjUseWith; + // Note: for IHNM, the default right button action is "Look at" for actors, + // but "Talk to" makes much more sense newRightButtonVerb = getVerbType(kVerbTalkTo); + // Slight hack because of the above change: the jukebox in Gorrister's chapter + // is an actor, so change the right button action to "Look at" + if (_vm->getGameType() == GType_IHNM && objectId == 8199) + newRightButtonVerb = getVerbType(kVerbLookAt); if ((_currentVerb == getVerbType(kVerbPickUp)) || (_currentVerb == getVerbType(kVerbOpen)) || -- cgit v1.2.3