From 08af1d9d3fcd8c288f04f0175f6cc6b1ead10dfa Mon Sep 17 00:00:00 2001 From: md5 Date: Fri, 4 Mar 2011 01:42:53 +0200 Subject: SCI: Don't patch save/restore dialogs in Phantasmagoria That game has its own custom made save/load system --- engines/sci/sci.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index de33a59647..b590103874 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -477,10 +477,11 @@ void SciEngine::patchGameSaveRestore() { byte kernelIdSave = 0; switch (_gameId) { - case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs - case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required case GID_HOYLE1: // gets confused, although the game doesnt support saving/restoring at all case GID_HOYLE2: // gets confused, see hoyle1 + case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required + case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs + case GID_PHANTASMAGORIA: // has custom save/load code return; default: break; -- cgit v1.2.3