From 0968acccfd36e4871fbd781815ce89c65f49aead Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Wed, 23 Jan 2013 03:16:31 +0200 Subject: SCI: Fix script bug #3601090 - "SCI: Pepper's Adventures in Time: Game becomes unsolvable" Many thanks to lskovlun for debugging this problem and finding the offending script code that caused it. --- engines/sci/engine/kstring.cpp | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/engines/sci/engine/kstring.cpp b/engines/sci/engine/kstring.cpp index cdc50ca440..3838c68502 100644 --- a/engines/sci/engine/kstring.cpp +++ b/engines/sci/engine/kstring.cpp @@ -519,6 +519,30 @@ reg_t kMessage(EngineState *s, int argc, reg_t *argv) { if (argc >= 6) tuple = MessageTuple(argv[2].toUint16(), argv[3].toUint16(), argv[4].toUint16(), argv[5].toUint16()); + // WORKAROUND for a script bug in Pepper. When using objects together, + // there is code inside script 894 that shows appropriate messages. + // In the case of the jar of cabbage (noun 26), the relevant message + // shown when using any object with it is missing. This leads to the + // script code being triggered, which modifies the jar's noun and + // message selectors, and renders it useless. Thus, when using any + // object with the jar of cabbage, it's effectively corrupted, and + // can't be used on the goat to empty it, therefore the game reaches + // an unsolvable state. It's almost impossible to patch the offending + // script, as it is used in many cases. But we can prevent the + // corruption of the jar here: if the message is found, the offending + // code is never reached and the jar is never corrupted. To do this, + // we substitute all verbs on the cabbage jar with the default verb, + // which shows the "Cannot use this object with the jar" message, and + // never triggers the offending script code that corrupts the object. + // This only affects the jar of cabbage - any other object, including + // the empty jar has a different noun, thus it's unaffected. + // Fixes bug #3601090. + // NOTE: To fix a corrupted jar object, type "send Glass_Jar message 52" + // in the debugger. + if (g_sci->getGameId() == GID_PEPPER && func == 0 && argc >= 6 && module == 894 && + tuple.noun == 26 && tuple.cond == 0 && tuple.seq == 1) + tuple.verb = 0; + switch (func) { case K_MESSAGE_GET: return make_reg(0, s->_msgState->getMessage(module, tuple, (argc == 7 ? argv[6] : NULL_REG))); -- cgit v1.2.3