From 0a89fea43b6c4a38fd4317c6a2eda01c0f8df03a Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sun, 8 Aug 2004 02:21:26 +0000 Subject: Non-interactive INSANE sequence in PC FT demo works now. svn-id: r14509 --- scumm/insane/insane_iact.cpp | 3 +++ scumm/insane/insane_scenes.cpp | 7 +++++-- 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/scumm/insane/insane_iact.cpp b/scumm/insane/insane_iact.cpp index 60115d740f..95437a644d 100644 --- a/scumm/insane/insane_iact.cpp +++ b/scumm/insane/insane_iact.cpp @@ -379,6 +379,9 @@ void Insane::iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12, int32 setupsan13, Chunk &b, int32 size, int32 flags) { _player->checkBlock(b, TYPE_IACT, 8); + if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) + return; + int16 par1, par2, par3, par4, par5; par1 = b.getWord(); // edx diff --git a/scumm/insane/insane_scenes.cpp b/scumm/insane/insane_scenes.cpp index ddf1e385b8..ff4beab914 100644 --- a/scumm/insane/insane_scenes.cpp +++ b/scumm/insane/insane_scenes.cpp @@ -1135,8 +1135,11 @@ void Insane::postCase20(byte *renderBitmap, int32 codecparam, int32 setupsan12, void Insane::postCase3(byte *renderBitmap, int32 codecparam, int32 setupsan12, int32 setupsan13, int32 curFrame, int32 maxFrame) { - turnBen(true); - + if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) + turnBen(false); + else + turnBen(true); + if (_actor[0].x >= 158 && _actor[0].x <= 168) { if (!smlayer_isSoundRunning(86)) smlayer_startSfx(86); -- cgit v1.2.3