From 0bae2992577d52dd7c90f5aa5a48a0a39c52ef1e Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 7 Jan 2020 22:09:25 -0800 Subject: XEEN: Fix crash in WOXCD Deep Mine Alpha --- NEWS.md | 1 + engines/xeen/map.cpp | 25 +++++++++++++++---------- 2 files changed, 16 insertions(+), 10 deletions(-) diff --git a/NEWS.md b/NEWS.md index 4e46c0db63..f5c26e6837 100644 --- a/NEWS.md +++ b/NEWS.md @@ -8,6 +8,7 @@ For a more comprehensive changelog of the latest experimental code, see: Xeen: - Fix display of gold and gem amounts on the Switch + - Fix crash loading Deep Mine Alpha in World of Xeen CD #### 2.1.0 "Electric Sheep" (2019-10-11) diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp index 9fd967b89b..22a85365df 100644 --- a/engines/xeen/map.cpp +++ b/engines/xeen/map.cpp @@ -785,17 +785,22 @@ void Map::load(int mapId) { } } else if (File::exists(mobName)) { // For surrounding maps, set up flags for whether objects are present - // Load the monster/object data - File mobFile(mobName); - XeenSerializer sMob(&mobFile, nullptr); - MonsterObjectData mobData(_vm); - mobData.synchronize(sMob, _monsterData); - mobFile.close(); - mazeDataP->_objectsPresent.resize(mobData._objects.size()); - for (uint objIndex = 0; objIndex < mobData._objects.size(); ++objIndex) { - const Common::Point &pt = mobData._objects[objIndex]._position; - mazeDataP->_objectsPresent[objIndex] = ABS(pt.x) != 128 && ABS(pt.y) != 128; + // WORKAROUND: In WOX CD Map 120, one of the maps for Deep Mine Alpha, + // has invalid monster data. So to work around it, we just ignore it + if (!(mapId == 120 && g_vm->getIsCD() && g_vm->getGameID() == GType_WorldOfXeen)) { + // Load the monster/object data + File mobFile(mobName); + XeenSerializer sMob(&mobFile, nullptr); + MonsterObjectData mobData(_vm); + mobData.synchronize(sMob, _monsterData); + mobFile.close(); + + mazeDataP->_objectsPresent.resize(mobData._objects.size()); + for (uint objIndex = 0; objIndex < mobData._objects.size(); ++objIndex) { + const Common::Point &pt = mobData._objects[objIndex]._position; + mazeDataP->_objectsPresent[objIndex] = ABS(pt.x) != 128 && ABS(pt.y) != 128; + } } } } -- cgit v1.2.3