From 0bd31443f9268a41338b33b0b9a9ea81f0fb3f01 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 31 Jan 2007 02:28:51 +0000 Subject: Added constants for the dungeon bricks and chute animation resources svn-id: r25300 --- engines/lure/luredefs.h | 3 +++ 1 file changed, 3 insertions(+) diff --git a/engines/lure/luredefs.h b/engines/lure/luredefs.h index b24f5d4814..e3b5f867fc 100644 --- a/engines/lure/luredefs.h +++ b/engines/lure/luredefs.h @@ -118,6 +118,8 @@ enum Action { // Palette and animation for chute animation #define CHUTE_PALETTE_ID 0x404C #define CHUTE_ANIM_ID 0x404D +#define CHUTE2_ANIM_ID 0x404f +#define CHUTE3_ANIM_ID 0x4051 // Palette and animation for hiding in barrel #define BARREL_PALETTE_ID 0xE9F0 #define BARREL_ANIM_ID 0xE9F1 @@ -231,6 +233,7 @@ enum Action { #define TRANSFORM_ID 0x425 #define START_EXIT_ID 0x2710 #define BOTTLE_HOTSPOT_ID 0x2710 +#define BRICKS_ID 0x2714 #define START_NONVISUAL_HOTSPOT_ID 0x7530 // Milliseconds delay between game frames -- cgit v1.2.3