From 0c21927428457859730d7f3cca0d313a048d9603 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Wed, 16 Jul 2003 20:50:26 +0000 Subject: some comments svn-id: r9052 --- scumm/charset.cpp | 1 + scumm/script_v8.cpp | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/scumm/charset.cpp b/scumm/charset.cpp index 40ee479ef2..49365cbc4e 100644 --- a/scumm/charset.cpp +++ b/scumm/charset.cpp @@ -730,6 +730,7 @@ static byte italianCharsetDataV2[] = { }; // Spanish Zak font. +// FIXME: This is identical to germanCharsetDataV2 it seems?! static byte spanishCharsetDataV2[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x0c, 0x18, 0x3e, 0x03, 0x00, diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index 252e677d10..f7db60fcd3 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -1313,8 +1313,8 @@ void Scumm_v8::o8_kernelSetFunctions() { break; case 24: // clearTextQueue - // TODO - clearTextQueue -// warning("o8_kernelSetFunctions: clearTextQueue()"); + // TODO - clearTextQueue. Maybe this should just call removeBlastTexts() ? + warning("o8_kernelSetFunctions: clearTextQueue()"); break; case 25: { // saveGameReadName SaveFileManager *mgr = _system->get_savefile_manager(); -- cgit v1.2.3