From 0d73b1f5df1a96a6dc6fd09b09216fde94811265 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 25 Mar 2018 00:10:35 -0400 Subject: XEEN: Fix loop limit when drawing monsters attacking --- engines/xeen/interface_scene.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/xeen/interface_scene.cpp b/engines/xeen/interface_scene.cpp index e569b540f8..043ef2cbbe 100644 --- a/engines/xeen/interface_scene.cpp +++ b/engines/xeen/interface_scene.cpp @@ -570,7 +570,7 @@ void InterfaceScene::drawIndoorsScene() { _indoorList[idx]._frame = -1; if (combat._monstersAttacking) { - for (int idx = 0; idx < 96; ++idx) { + for (int idx = 0; idx < 8; ++idx) { if (_indoorList[79 + idx]._sprites != nullptr) { _indoorList[79 + idx]._frame = 0; } else if (_indoorList[111 + idx]._sprites != nullptr) { -- cgit v1.2.3