From 0e95f791d03d031b9a8f8aa047a3e71c1194a638 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Thu, 10 Feb 2011 15:52:45 +0000 Subject: SCI: Added a short explanation about each of the different resource source types svn-id: r55869 --- engines/sci/resource_intern.h | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/engines/sci/resource_intern.h b/engines/sci/resource_intern.h index f7b04b644a..aa8f80e0d2 100644 --- a/engines/sci/resource_intern.h +++ b/engines/sci/resource_intern.h @@ -36,15 +36,15 @@ namespace Sci { enum ResSourceType { kSourceDirectory = 0, - kSourcePatch, - kSourceVolume, - kSourceExtMap, - kSourceIntMap, - kSourceAudioVolume, - kSourceExtAudioMap, - kSourceWave, - kSourceMacResourceFork, - kSourceChunk + kSourcePatch, // External resource patches + kSourceVolume, // Game resources (inside resource.* or ressci.*) + kSourceExtMap, // Non-audio resource maps + kSourceIntMap, // SCI1.1 and later audio resource maps + kSourceAudioVolume, // Audio resources - resource.sfx / resource.aud + kSourceExtAudioMap, // SCI1 audio resource maps + kSourceWave, // External WAVE files, patched in as sound resources + kSourceMacResourceFork, // Mac SCI1.1 and later resource forks + kSourceChunk // Script chunk resources (*.chk) }; -- cgit v1.2.3