From 0ea126894005a2523e0b8a3bb48853e532aa518f Mon Sep 17 00:00:00 2001 From: uruk Date: Sat, 9 Aug 2014 17:22:19 +0200 Subject: CGE2: Fix canSaveGameStateCurrently(). --- engines/cge2/saveload.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/cge2/saveload.cpp b/engines/cge2/saveload.cpp index 0fb3fb20f8..309de335d8 100644 --- a/engines/cge2/saveload.cpp +++ b/engines/cge2/saveload.cpp @@ -148,7 +148,7 @@ void CGE2MetaEngine::removeSaveState(const char *target, int slot) const { bool CGE2Engine::canSaveGameStateCurrently() { return (_startupMode == 0) && _mouse->_active && - _commandHandler->idle() && !(*_soundStat._wait); + _commandHandler->idle() && (_soundStat._wait == nullptr); } Common::Error CGE2Engine::saveGameState(int slot, const Common::String &desc) { -- cgit v1.2.3