From 11cebee5e39a77b18778fe68b62c049342c75c83 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 16 Dec 2007 08:20:35 +0000 Subject: Tweaked the delay for several of the introduction message screens svn-id: r29874 --- engines/lure/intro.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/engines/lure/intro.cpp b/engines/lure/intro.cpp index 4b59e76c65..8454e880a9 100644 --- a/engines/lure/intro.cpp +++ b/engines/lure/intro.cpp @@ -40,11 +40,11 @@ struct AnimRecord { static const uint16 start_screens[] = {0x18, 0x1A, 0x1E, 0x1C, 0}; static const AnimRecord anim_screens[] = { - {0x40, 0, 0x35A, 0xC8, 0}, // The kingdom was at peace - {0x42, 1, 0, 0x5FA, 1}, // Cliff overhang - {0x44, 2, 0, 0, 2}, // Siluette in moonlight + {0x40, 0, 0x35A, 0x2C8, 0x80}, // The kingdom was at peace + {0x42, 1, 0, 0x5FA, 0x81}, // Cliff overhang + {0x44, 2, 0, 0, 0x82}, // Siluette in moonlight {0x24, 3, 0, 0x328 + 0x24, 0xff}, // Exposition of reaching town - {0x46, 3, 0, 0, 3}, // Skorl approaches + {0x46, 3, 0, 0, 0x83}, // Skorl approaches {0, 0, 0, 0, 0xff}}; // showScreen @@ -106,8 +106,8 @@ bool Introduction::show() { // Handle sound selection if (curr_anim->soundNumber != 0xff) { if (currentSound != 0xff) - // Fade out the previous sound - Sound.fadeOut(); + // Stop the previous sound + Sound.musicInterface_KillAll(); currentSound = curr_anim->soundNumber; Sound.musicInterface_Play(currentSound, 0); -- cgit v1.2.3