From 136931d7c7b284135e2e9906b580522c7db73103 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Wed, 17 Apr 2013 17:00:44 +0200 Subject: WINTERMUTE: Avoid div-by-zero in SystemClassRegistry::loadTable --- engines/wintermute/system/sys_class_registry.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/wintermute/system/sys_class_registry.cpp b/engines/wintermute/system/sys_class_registry.cpp index 3e2b8665ee..423161b362 100644 --- a/engines/wintermute/system/sys_class_registry.cpp +++ b/engines/wintermute/system/sys_class_registry.cpp @@ -234,7 +234,7 @@ bool SystemClassRegistry::loadTable(BaseGame *gameRef, BasePersistenceManager *p uint32 numClasses = persistMgr->getDWORD(); for (uint32 i = 0; i < numClasses; i++) { - gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)numClasses / (float)i))); + gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)numClasses / (float)(i + 1)))); Common::String className = persistMgr->getStringObj(); NameMap::iterator mapIt = _nameMap.find(className); -- cgit v1.2.3