From 14d496400111a52ecd31b559131f5743ded10689 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sun, 17 Apr 2011 22:17:09 +0200 Subject: LASTEXPRESS: Use RGB555 PixelFormat for surfaces instead of screen format. This makes the code a bit more readable, thanks to fuzzie for pointing that out. --- engines/lastexpress/data/animation.cpp | 2 +- engines/lastexpress/graphics.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/lastexpress/data/animation.cpp b/engines/lastexpress/data/animation.cpp index ed0a5a67e1..11e4b4d290 100644 --- a/engines/lastexpress/data/animation.cpp +++ b/engines/lastexpress/data/animation.cpp @@ -266,7 +266,7 @@ void Animation::play() { if (_changed) { // Create a temporary surface to merge the overlay with the background Graphics::Surface *s = new Graphics::Surface; - s->create(640, 480, g_system->getScreenFormat()); + s->create(640, 480, Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)); draw(s); diff --git a/engines/lastexpress/graphics.cpp b/engines/lastexpress/graphics.cpp index b627796e25..6c862ebc1e 100644 --- a/engines/lastexpress/graphics.cpp +++ b/engines/lastexpress/graphics.cpp @@ -32,7 +32,7 @@ namespace LastExpress { #define COLOR_KEY 0xFFFF GraphicsManager::GraphicsManager() : _changed(false) { - const Graphics::PixelFormat format = g_system->getScreenFormat(); + const Graphics::PixelFormat format(2, 5, 5, 5, 0, 10, 5, 0, 0); _screen.create(640, 480, format); // Create the game surfaces -- cgit v1.2.3