From 17012de54b900400548d598fe051343924838565 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 20 May 2014 22:34:26 -0400 Subject: MADS: Remove redundant frame entry remap block in animation loading --- engines/mads/animation.cpp | 16 ++++------------ 1 file changed, 4 insertions(+), 12 deletions(-) diff --git a/engines/mads/animation.cpp b/engines/mads/animation.cpp index f55e485c20..25fa4a8e06 100644 --- a/engines/mads/animation.cpp +++ b/engines/mads/animation.cpp @@ -296,18 +296,10 @@ void Animation::load(UserInterface &interfaceSurface, MSurface &depthSurface, if (usageList.size() > 0) _vm->_palette->_paletteUsage.updateUsage(usageList, _header._messagesCount); - if (_header._bgType == ANIMBG_INTERFACE) { - // Remaps the sprite list indexes for frames to the loaded sprite list indexes - for (uint i = 0; i < _frameEntries.size(); ++i) { - int spriteListIndex = _frameEntries[i]._spriteSlot._spritesIndex; - _frameEntries[i]._spriteSlot._spritesIndex = _spriteListIndexes[spriteListIndex]; - } - } else { - // Remaps the sprite list indexes for frames to the loaded sprite list indexes - for (uint i = 0; i < _frameEntries.size(); ++i) { - int spriteListIndex = _frameEntries[i]._spriteSlot._spritesIndex; - _frameEntries[i]._spriteSlot._spritesIndex = _spriteListIndexes[spriteListIndex]; - } + // Remaps the sprite list indexes for frames to the loaded sprite list indexes + for (uint i = 0; i < _frameEntries.size(); ++i) { + int spriteListIndex = _frameEntries[i]._spriteSlot._spritesIndex; + _frameEntries[i]._spriteSlot._spritesIndex = _spriteListIndexes[spriteListIndex]; } f.close(); -- cgit v1.2.3