From 191ca9cdeca2fe677299d89c9208e394d3f180f9 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Tue, 26 Jun 2012 02:09:41 +0200 Subject: WINTERMUTE: Rename FuncName->funcName in BFader. --- engines/wintermute/Ad/AdScene.cpp | 6 +++--- engines/wintermute/Base/BFader.cpp | 8 ++++---- engines/wintermute/Base/BFader.h | 8 ++++---- engines/wintermute/Base/BGame.cpp | 6 +++--- 4 files changed, 14 insertions(+), 14 deletions(-) diff --git a/engines/wintermute/Ad/AdScene.cpp b/engines/wintermute/Ad/AdScene.cpp index 098ea3829d..0acc081c27 100644 --- a/engines/wintermute/Ad/AdScene.cpp +++ b/engines/wintermute/Ad/AdScene.cpp @@ -1520,7 +1520,7 @@ HRESULT CAdScene::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi byte Blue = Stack->Pop()->GetInt(0); byte Alpha = Stack->Pop()->GetInt(0xFF); - _fader->FadeOut(DRGBA(Red, Green, Blue, Alpha), Duration); + _fader->fadeOut(DRGBA(Red, Green, Blue, Alpha), Duration); if (strcmp(Name, "FadeOutAsync") != 0) Script->WaitFor(_fader); Stack->PushNULL(); @@ -1538,7 +1538,7 @@ HRESULT CAdScene::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi byte Blue = Stack->Pop()->GetInt(0); byte Alpha = Stack->Pop()->GetInt(0xFF); - _fader->FadeIn(DRGBA(Red, Green, Blue, Alpha), Duration); + _fader->fadeIn(DRGBA(Red, Green, Blue, Alpha), Duration); if (strcmp(Name, "FadeInAsync") != 0) Script->WaitFor(_fader); Stack->PushNULL(); @@ -1550,7 +1550,7 @@ HRESULT CAdScene::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "GetFadeColor") == 0) { Stack->CorrectParams(0); - Stack->PushInt(_fader->GetCurrentColor()); + Stack->PushInt(_fader->getCurrentColor()); return S_OK; } diff --git a/engines/wintermute/Base/BFader.cpp b/engines/wintermute/Base/BFader.cpp index 741b586d56..a1e551df3f 100644 --- a/engines/wintermute/Base/BFader.cpp +++ b/engines/wintermute/Base/BFader.cpp @@ -93,7 +93,7 @@ HRESULT CBFader::display() { ////////////////////////////////////////////////////////////////////////// -HRESULT CBFader::Deactivate() { +HRESULT CBFader::deactivate() { _active = false; _ready = true; return S_OK; @@ -101,7 +101,7 @@ HRESULT CBFader::Deactivate() { ////////////////////////////////////////////////////////////////////////// -HRESULT CBFader::FadeIn(uint32 SourceColor, uint32 Duration, bool System) { +HRESULT CBFader::fadeIn(uint32 SourceColor, uint32 Duration, bool System) { _ready = false; _active = true; @@ -123,7 +123,7 @@ HRESULT CBFader::FadeIn(uint32 SourceColor, uint32 Duration, bool System) { ////////////////////////////////////////////////////////////////////////// -HRESULT CBFader::FadeOut(uint32 TargetColor, uint32 Duration, bool System) { +HRESULT CBFader::fadeOut(uint32 TargetColor, uint32 Duration, bool System) { _ready = false; _active = true; @@ -147,7 +147,7 @@ HRESULT CBFader::FadeOut(uint32 TargetColor, uint32 Duration, bool System) { ////////////////////////////////////////////////////////////////////////// -uint32 CBFader::GetCurrentColor() { +uint32 CBFader::getCurrentColor() { return DRGBA(_red, _green, _blue, _currentAlpha); } diff --git a/engines/wintermute/Base/BFader.h b/engines/wintermute/Base/BFader.h index 663766127b..8a98bea8fe 100644 --- a/engines/wintermute/Base/BFader.h +++ b/engines/wintermute/Base/BFader.h @@ -37,10 +37,10 @@ namespace WinterMute { class CBFader : public CBObject { public: bool _system; - uint32 GetCurrentColor(); - HRESULT FadeOut(uint32 TargetColor, uint32 Duration, bool System = false); - HRESULT FadeIn(uint32 SourceColor, uint32 Duration, bool System = false); - HRESULT Deactivate(); + uint32 getCurrentColor(); + HRESULT fadeOut(uint32 TargetColor, uint32 Duration, bool System = false); + HRESULT fadeIn(uint32 SourceColor, uint32 Duration, bool System = false); + HRESULT deactivate(); HRESULT display(); HRESULT update(); DECLARE_PERSISTENT(CBFader, CBObject) diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp index 12398c109c..05dfcf6abb 100644 --- a/engines/wintermute/Base/BGame.cpp +++ b/engines/wintermute/Base/BGame.cpp @@ -1750,7 +1750,7 @@ HRESULT CBGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisS bool System = (strcmp(Name, "SystemFadeOut") == 0 || strcmp(Name, "SystemFadeOutAsync") == 0); - _fader->FadeOut(DRGBA(Red, Green, Blue, Alpha), Duration, System); + _fader->fadeOut(DRGBA(Red, Green, Blue, Alpha), Duration, System); if (strcmp(Name, "FadeOutAsync") != 0 && strcmp(Name, "SystemFadeOutAsync") != 0) Script->WaitFor(_fader); Stack->PushNULL(); @@ -1770,7 +1770,7 @@ HRESULT CBGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisS bool System = (strcmp(Name, "SystemFadeIn") == 0 || strcmp(Name, "SystemFadeInAsync") == 0); - _fader->FadeIn(DRGBA(Red, Green, Blue, Alpha), Duration, System); + _fader->fadeIn(DRGBA(Red, Green, Blue, Alpha), Duration, System); if (strcmp(Name, "FadeInAsync") != 0 && strcmp(Name, "SystemFadeInAsync") != 0) Script->WaitFor(_fader); Stack->PushNULL(); @@ -1782,7 +1782,7 @@ HRESULT CBGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisS ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "GetFadeColor") == 0) { Stack->CorrectParams(0); - Stack->PushInt(_fader->GetCurrentColor()); + Stack->PushInt(_fader->getCurrentColor()); return S_OK; } -- cgit v1.2.3