From 19243980be3ba6b3955954d03e8292c69a7f67b2 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sun, 8 Jul 2012 22:59:59 +0200 Subject: WINTERMUTE: Rename VarName->varName in UIButton --- engines/wintermute/UI/UIButton.cpp | 50 +++++++++++++++++++------------------- engines/wintermute/UI/UIButton.h | 2 +- 2 files changed, 26 insertions(+), 26 deletions(-) diff --git a/engines/wintermute/UI/UIButton.cpp b/engines/wintermute/UI/UIButton.cpp index 4c16d708de..b5f22b29fc 100644 --- a/engines/wintermute/UI/UIButton.cpp +++ b/engines/wintermute/UI/UIButton.cpp @@ -73,10 +73,10 @@ CUIButton::CUIButton(CBGame *inGame): CUIObject(inGame) { ////////////////////////////////////////////////////////////////////////// CUIButton::~CUIButton() { - if (_backPress) delete _backPress; - if (_backHover) delete _backHover; - if (_backDisable) delete _backDisable; - if (_backFocus) delete _backFocus; + delete _backPress; + delete _backHover; + delete _backDisable; + delete _backFocus; if (!_sharedFonts) { if (_fontHover) Game->_fontStorage->removeFont(_fontHover); @@ -86,10 +86,10 @@ CUIButton::~CUIButton() { } if (!_sharedImages) { - if (_imageHover) delete _imageHover; - if (_imagePress) delete _imagePress; - if (_imageDisable) delete _imageDisable; - if (_imageFocus) delete _imageFocus; + delete _imageHover; + delete _imagePress; + delete _imageDisable; + delete _imageFocus; } } @@ -109,7 +109,6 @@ HRESULT CUIButton::loadFile(const char *filename) { if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing BUTTON file '%s'", filename); - delete [] buffer; return ret; @@ -578,8 +577,9 @@ void CUIButton::correctSize() { ////////////////////////////////////////////////////////////////////////// -HRESULT CUIButton::display(int OffsetX, int OffsetY) { - if (!_visible) return S_OK; +HRESULT CUIButton::display(int offsetX, int offsetY) { + if (!_visible) + return S_OK; CUITiledImage *back = NULL; CBSprite *image = NULL; @@ -619,26 +619,26 @@ HRESULT CUIButton::display(int OffsetX, int OffsetY) { else font = Game->_systemFont; } - int ImageX = OffsetX + _posX; - int ImageY = OffsetY + _posY; + int imageX = offsetX + _posX; + int imageY = offsetY + _posY; if (image && _centerImage) { RECT rc; image->GetBoundingRect(&rc, 0, 0); - ImageX += (_width - (rc.right - rc.left)) / 2; - ImageY += (_height - (rc.bottom - rc.top)) / 2; + imageX += (_width - (rc.right - rc.left)) / 2; + imageY += (_height - (rc.bottom - rc.top)) / 2; } - if (back) back->display(OffsetX + _posX, OffsetY + _posY, _width, _height); + if (back) back->display(offsetX + _posX, offsetY + _posY, _width, _height); //if(image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), NULL); - if (image) image->draw(ImageX + ((_press || _oneTimePress) && back ? 1 : 0), ImageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : NULL); + if (image) image->draw(imageX + ((_press || _oneTimePress) && back ? 1 : 0), imageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : NULL); if (font && _text) { int text_offset = (_height - font->getTextHeight((byte *)_text, _width)) / 2; - font->drawText((byte *)_text, OffsetX + _posX + ((_press || _oneTimePress) ? 1 : 0), OffsetY + _posY + text_offset + ((_press || _oneTimePress) ? 1 : 0), _width, _align); + font->drawText((byte *)_text, offsetX + _posX + ((_press || _oneTimePress) ? 1 : 0), offsetY + _posY + text_offset + ((_press || _oneTimePress) ? 1 : 0), _width, _align); } - if (!_pixelPerfect || !_image) Game->_renderer->_rectList.Add(new CBActiveRect(Game, this, NULL, OffsetX + _posX, OffsetY + _posY, _width, _height, 100, 100, false)); + if (!_pixelPerfect || !_image) Game->_renderer->_rectList.Add(new CBActiveRect(Game, this, NULL, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false)); // reset unused sprites if (_image && _image != image) _image->reset(); @@ -690,14 +690,14 @@ HRESULT CUIButton::scCallMethod(CScScript *script, CScStack *stack, CScStack *th ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetHoverFont") == 0) { stack->correctParams(1); - CScValue *Val = stack->pop(); + CScValue *val = stack->pop(); if (_fontHover) Game->_fontStorage->removeFont(_fontHover); - if (Val->isNULL()) { + if (val->isNULL()) { _fontHover = NULL; stack->pushBool(true); } else { - _fontHover = Game->_fontStorage->addFont(Val->getString()); + _fontHover = Game->_fontStorage->addFont(val->getString()); stack->pushBool(_fontHover != NULL); } return S_OK; @@ -726,14 +726,14 @@ HRESULT CUIButton::scCallMethod(CScScript *script, CScStack *stack, CScStack *th ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetFocusedFont") == 0) { stack->correctParams(1); - CScValue *Val = stack->pop(); + CScValue *val = stack->pop(); if (_fontFocus) Game->_fontStorage->removeFont(_fontFocus); - if (Val->isNULL()) { + if (val->isNULL()) { _fontFocus = NULL; stack->pushBool(true); } else { - _fontFocus = Game->_fontStorage->addFont(Val->getString()); + _fontFocus = Game->_fontStorage->addFont(val->getString()); stack->pushBool(_fontFocus != NULL); } return S_OK; diff --git a/engines/wintermute/UI/UIButton.h b/engines/wintermute/UI/UIButton.h index cb14a68d5c..2c16c4b5d0 100644 --- a/engines/wintermute/UI/UIButton.h +++ b/engines/wintermute/UI/UIButton.h @@ -44,7 +44,7 @@ public: uint32 _oneTimePressTime; DECLARE_PERSISTENT(CUIButton, CUIObject) void press(); - virtual HRESULT display(int OffsetX = 0, int OffsetY = 0); + virtual HRESULT display(int offsetX = 0, int offsetY = 0); bool _press; bool _hover; void correctSize(); -- cgit v1.2.3