From 1a59030b71cf1eefc1bac257e0ac67d7cb3a50dc Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sat, 2 Nov 2013 16:20:55 +0200 Subject: NEVERHOOD: Really stop the radio music during the radio tower cutscene --- engines/neverhood/modules/module2800.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp index 0578a5df2e..d51515ce81 100644 --- a/engines/neverhood/modules/module2800.cpp +++ b/engines/neverhood/modules/module2800.cpp @@ -208,6 +208,8 @@ void Module2800::createScene(int sceneNum, int which) { break; case 1001: _vm->_soundMan->stopMusic(0xD2FA4D14, 0, 0); + _musicResource->stop(0); + _currentMusicFileHash = 0; createSmackerScene(0x00800801, true, true, false); break; } @@ -354,7 +356,6 @@ void Module2800::updateScene() { } void Module2800::updateMusic(bool halfVolume) { - uint32 newMusicFileHash = _vm->_gameModule->getCurrRadioMusicFileHash(); if (!_musicResource) -- cgit v1.2.3