From 1ad07642747a66a71e1aac7a595cbd15a986b7b7 Mon Sep 17 00:00:00 2001 From: Nipun Garg Date: Fri, 21 Jun 2019 21:42:05 +0530 Subject: HDB: Use Masked Blitting instead of MaskedAlpha This is a temporary fix until MaskedAlphaBlitting is implemented. --- engines/hdb/ai-funcs.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp index a9d56c8a54..992fbf61a7 100644 --- a/engines/hdb/ai-funcs.cpp +++ b/engines/hdb/ai-funcs.cpp @@ -1145,7 +1145,9 @@ void AI::drawEnts(int x, int y, int w, int h) { switch (e->type) { case AI_VORTEXIAN: - warning("STUB: AI::drawEnts: Tile Alpha Blitting required"); + if (e->draw) + e->draw->drawMasked(e->x - x + e->drawXOff, e->y - y + e->drawYOff); + debug(1, "STUB: AI::drawEnts: Replace Masked Blitting with Alpha Masked Blitting"); break; case AI_GUY: // Draw Player Last break; -- cgit v1.2.3