From 1f6c27480d67593cdd786ef25762eee249f74d36 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 6 Aug 2011 17:22:04 +1000 Subject: CGE: Fix memory leak with _sprite global sprite --- engines/cge/cge.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp index 2baf1cde1e..c06e65491d 100644 --- a/engines/cge/cge.cpp +++ b/engines/cge/cge.cpp @@ -131,6 +131,7 @@ void CGEEngine::setup() { _pocket[i]->_flags._kill = false; } _sprite = new Sprite(this, NULL); + _sprite->_flags._kill = false; _horzLine = new HorizLine(this); _infoLine = new InfoLine(this, kInfoW); _cavLight = new CavLight(this); @@ -190,7 +191,7 @@ CGEEngine::~CGEEngine() { // Delete engine objects delete _vga; delete _sys; - //delete _sprite; Sprite is destroyed by the queue it's added to + delete _sprite; delete _miniCave; delete _shadow; delete _horzLine; -- cgit v1.2.3