From 2242917dda89cfdf2dd9f15748b5bdb1b4bbe1c3 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Sun, 29 Sep 2013 22:27:24 +0200 Subject: WINTERMUTE: Do antialiased TT font rendering --- engines/wintermute/base/font/base_font_truetype.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp index b6f372f377..cc0b9d340a 100644 --- a/engines/wintermute/base/font/base_font_truetype.cpp +++ b/engines/wintermute/base/font/base_font_truetype.cpp @@ -286,6 +286,26 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, BaseSurface *retSurface = _gameRef->_renderer->createSurface(); Graphics::Surface *convertedSurface = surface->convertTo(_gameRef->_renderer->getPixelFormat()); + + if (_deletableFont) { + // Reconstruct the alpha channel of the font. + + // Since we painted it with color 0xFFFFFFFF onto a black background, + // the alpha channel is gone, but the colour value of each pixel corresponds + // to its original alpha value. + + Graphics::PixelFormat format = _gameRef->_renderer->getPixelFormat(); + uint32 *pixels = (uint32 *)convertedSurface->getPixels(); + + // This is a Surface we created ourselves, so no emtpy space between rows. + for (int i = 0; i < surface->w * surface->h; ++i) { + uint8 a, r, g, b; + format.colorToRGB(*pixels, r, g, b); + a = r; + *pixels++ = format.ARGBToColor(a, r, g, b); + } + } + retSurface->putSurface(*convertedSurface, true); convertedSurface->free(); surface->free(); -- cgit v1.2.3