From 26405be48f1c011a08c51e3bcb1bd0e1a16f14a2 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Thu, 23 Feb 2012 01:14:39 +0100 Subject: IPHONE: Move setFilterModeForTexture to iPhoneView. --- backends/platform/iphone/iphone_video.mm | 56 ++++++++++++++++---------------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/backends/platform/iphone/iphone_video.mm b/backends/platform/iphone/iphone_video.mm index d12f75ab73..8ea6c2374b 100644 --- a/backends/platform/iphone/iphone_video.mm +++ b/backends/platform/iphone/iphone_video.mm @@ -242,28 +242,6 @@ static bool getMouseCoords(UIDeviceOrientation orientation, CGPoint point, int * return true; } -static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) { - if (!tex) - return; - - glBindTexture(GL_TEXTURE_2D, tex); printOpenGLError(); - - GLint filter = GL_LINEAR; - - switch (mode) { - case kGraphicsModeLinear: - filter = GL_LINEAR; - break; - - case kGraphicsModeNone: - filter = GL_NEAREST; - break; - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); printOpenGLError(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); printOpenGLError(); -} - @implementation iPhoneView + (Class)layerClass { @@ -409,10 +387,32 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) { #endif } +- (void)setFilterModeForTexture:(GLuint)tex { + if (!tex) + return; + + glBindTexture(GL_TEXTURE_2D, tex); printOpenGLError(); + + GLint filter = GL_LINEAR; + + switch (_videoContext.graphicsMode) { + case kGraphicsModeLinear: + filter = GL_LINEAR; + break; + + case kGraphicsModeNone: + filter = GL_NEAREST; + break; + } + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); printOpenGLError(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); printOpenGLError(); +} + - (void)setGraphicsMode { - setFilterModeForTexture(_screenTexture, _videoContext.graphicsMode); - setFilterModeForTexture(_overlayTexture, _videoContext.graphicsMode); - setFilterModeForTexture(_mouseCursorTexture, _videoContext.graphicsMode); + [self setFilterModeForTexture:_screenTexture]; + [self setFilterModeForTexture:_overlayTexture]; + [self setFilterModeForTexture:_mouseCursorTexture]; } - (void)updateSurface { @@ -439,7 +439,7 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) { - (void)updateMouseCursor { if (_mouseCursorTexture == 0) { glGenTextures(1, &_mouseCursorTexture); printOpenGLError(); - setFilterModeForTexture(_mouseCursorTexture, _videoContext.graphicsMode); + [self setFilterModeForTexture:_mouseCursorTexture]; } glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError(); @@ -595,14 +595,14 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) { } glGenTextures(1, &_screenTexture); printOpenGLError(); - setFilterModeForTexture(_screenTexture, _videoContext.graphicsMode); + [self setFilterModeForTexture:_screenTexture]; if (_overlayTexture > 0) { glDeleteTextures(1, &_overlayTexture); printOpenGLError(); } glGenTextures(1, &_overlayTexture); printOpenGLError(); - setFilterModeForTexture(_overlayTexture, _videoContext.graphicsMode); + [self setFilterModeForTexture:_overlayTexture]; free(_gameScreenTextureBuffer); int textureSize = _gameScreenTextureWidth * _gameScreenTextureHeight * 2; -- cgit v1.2.3