From 285570f0d356cc8e067b1fedc40669e364cf3180 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Mon, 25 Aug 2003 14:17:34 +0000 Subject: This fix should be v2 only Update comment svn-id: r9858 --- scumm/actor.cpp | 2 +- scumm/script_v2.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/scumm/actor.cpp b/scumm/actor.cpp index a5ccad30ca..90e1c04a91 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -958,7 +958,7 @@ void Actor::drawActorCostume() { bcr->_actorX = x - _vm->virtscr[0].xstart; bcr->_actorY = y - elevation; - if (_vm->_version <= 2) { + if (_vm->_version == 2) { // FIXME: We have to adjust the x position by one strip (8 pixels) in V2 games // However, it is not quite clear to me why. And to fully match the original, // it seems we have to offset by 2 strips when facing left (270 degree). diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 9bd1c7fedf..7770946c44 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -415,7 +415,7 @@ void Scumm_v2::decodeParseString() { _string[textSlot].center = false; _string[textSlot].overhead = false; - // V1 Mansion Mansion uses static color table for subtitles + // V1 Mansion Mansion uses dynamic color table for subtitles if ((_gameId == GID_MANIAC) && (_version == 1)) { // Demo mode doesn't set subtitle color before display first subtitle. if (_demo_mode && _actorToPrintStrFor == 0xFF) -- cgit v1.2.3