From 28b85375306e08a04360dacf070c496dc5d1dbd2 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 27 Jul 2013 21:40:27 +0200 Subject: WINTERMUTE: Respect EVENT_QUIT properly (and don't ask to quit anymore) --- engines/wintermute/platform_osystem.cpp | 9 ++++++--- engines/wintermute/wintermute.cpp | 3 +++ 2 files changed, 9 insertions(+), 3 deletions(-) diff --git a/engines/wintermute/platform_osystem.cpp b/engines/wintermute/platform_osystem.cpp index 362c0da624..8b1a6e38e9 100644 --- a/engines/wintermute/platform_osystem.cpp +++ b/engines/wintermute/platform_osystem.cpp @@ -125,9 +125,12 @@ void BasePlatform::handleEvent(Common::Event *event) { // _gameRef->AutoSaveOnExit(); // _gameRef->_quitting = true; // } - if (_gameRef) { - _gameRef->onWindowClose(); - } + +// The engine CAN query for closing, but we disable it for now, as the EVENT_QUIT-event +// can't be stopped. +// if (_gameRef) { +// _gameRef->onWindowClose(); +// } break; default: // TODO: Do we care about any other events? diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp index 19848b002e..202b261599 100644 --- a/engines/wintermute/wintermute.cpp +++ b/engines/wintermute/wintermute.cpp @@ -250,6 +250,9 @@ int WintermuteEngine::messageLoop() { } prevTime = time; } + if (shouldQuit()) { + break; + } if (_game && _game->_quitting) { break; } -- cgit v1.2.3