From 2a93325331aff6c8ad98d3a43b50341f590b8e25 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 28 Sep 2002 02:03:25 +0000 Subject: added FIXME svn-id: r5025 --- backends/morphos/morphos.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/backends/morphos/morphos.cpp b/backends/morphos/morphos.cpp index 77356dc396..f4d434e8b3 100644 --- a/backends/morphos/morphos.cpp +++ b/backends/morphos/morphos.cpp @@ -836,6 +836,9 @@ bool OSystem_MorphOS::poll_event(Event *event) void OSystem_MorphOS::set_shake_pos(int shake_pos) { ScummShakePos = shake_pos; + // FIXME - why does this hard code size/height? While right now the only game that + // is not 320x200 is Zak256, and Zak doesn't use shaking AFAIK, this is still not + // a good thing. AddUpdateRect(0, 0, 320, 200); } -- cgit v1.2.3