From 2ab8825e86f8d94cc940577842ddedee05dc015e Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Wed, 13 May 2009 21:04:43 +0000 Subject: Fix AdLib spelling in README too. svn-id: r40534 --- README | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/README b/README index 5160ae3740..1c26037476 100644 --- a/README +++ b/README @@ -48,7 +48,7 @@ Table of Contents: * 6.2 Converting savegames * 6.3 Viewing/Loading savegames from the command line 7.0) Music and Sound - * 7.1 Adlib emulation + * 7.1 AdLib emulation * 7.2 FluidSynth MIDI emulation * 7.3 MT-32 emulation * 7.4 MIDI emulation @@ -879,7 +879,7 @@ arguments -- see the next section. --extrapath=PATH Extra path to additional game data --soundfont=FILE Select the SoundFont for MIDI playback (Only supported by some MIDI drivers) - --multi-midi Enable combination of Adlib and native MIDI + --multi-midi Enable combination of AdLib and native MIDI --native-mt32 True Roland MT-32 (disable GM emulation) --enable-gs Enable Roland GS mode for MIDI playback --output-rate=RATE Select output sample rate in Hz (e.g. 22050) @@ -1337,14 +1337,14 @@ Where 'xxx' is exact the saved game slot (ie 001) under ScummVM 7.0) Music and Sound: ---- ---------------- On most operating systems and for most games, ScummVM will by default -use Adlib emulation for music playback. MIDI may not be available on all +use AdLib emulation for music playback. MIDI may not be available on all operating systems or may need manual configuration. If you want to use MIDI, you have several different choices of output, depending on your operating system and configuration. null - Null output. Don't play any music. - adlib - Internal Adlib emulation (default) + AdLib - Internal AdLib emulation (default) fluidsynth - FluidSynth MIDI emulation mt32 - Internal MT-32 emulation pcjr - Internal PCjr emulation (only usable in SCUMM games) @@ -1364,12 +1364,12 @@ operating system and configuration. To select a sound driver, select it in the Launcher, or pass its name via the '-e' option to scummvm, for example: - scummvm -eadlib monkey2 + scummvm -eAdLib monkey2 -7.1) Playing sound with Adlib emulation: +7.1) Playing sound with AdLib emulation: ---- ----------------------------------- -By default an Adlib card will be emulated and ScummVM will output the +By default an AdLib card will be emulated and ScummVM will output the music as sampled waves. This is the default mode for most games, and offers the best compatibility between machines and games. @@ -1418,8 +1418,8 @@ Some games (such as Sam & Max) only contain MIDI music data. This once prevented music for these games from working on platforms that do not support MIDI, or soundcards that do not provide MIDI drivers (e.g. many soundcards will not play MIDI under Linux). ScummVM can now emulate MIDI -mode using sampled waves and Adlib, FluidSynth MIDI emulation or MT-32 -emulation using the -eadlib, -efluidsynth or -emt32 options +mode using sampled waves and AdLib, FluidSynth MIDI emulation or MT-32 +emulation using the -eAdLib, -efluidsynth or -emt32 options respectively. However, if you are capable of using native MIDI, we recommend using one of the MIDI modes below for best sound. @@ -1457,9 +1457,9 @@ If neither of the above settings is enabled, ScummVM will initialize your device in General MIDI mode and use GM emulation in games with MT-32 soundtracks. -Some games contain sound effects that are exclusive to the Adlib +Some games contain sound effects that are exclusive to the AdLib soundtrack. For these games, you may wish to specify --multi-midi in -order to combine MIDI music with Adlib sound effects. +order to combine MIDI music with AdLib sound effects. 7.6) Playing sound with Sequencer MIDI: [UNIX ONLY] @@ -1472,9 +1472,9 @@ If you have problems with not hearing audio in this configuration, it is possible you will need to set the "SCUMMVM_MIDIPORT" variable to 1 or 2. This selects the port on the selected sequencer to use. Then start scummvm with the -eseq parameter. This should work on several cards, and -may offer better performance and quality than Adlib emulation. However, +may offer better performance and quality than AdLib emulation. However, for those systems where sequencer support does not work, you can always -fall back on Adlib emulation. +fall back on AdLib emulation. 7.6.1) Playing sound with ALSA sequencer: [UNIX ONLY] @@ -1565,7 +1565,7 @@ SCUMMVM_PORT=Software Synth in your environment. 7.7) Using TiMidity++ MIDI server: ---- ----------------------------- If you system lacks any MIDI sequencer, but you still want better MIDI -quality than default Adlib emulation can offer, you can try TiMidity++ +quality than default AdLib emulation can offer, you can try TiMidity++ MIDI server. See http://timidity.sourceforge.net/ for download and install instructions. @@ -1754,9 +1754,9 @@ Some games use CD audio. If you use compressed files for this, they are probably sampled at 44100 Hz, so for these games that may be a better choice of sample rate. -When using the Adlib, FM Towns, PC Speaker or IBM PCjr music drivers, +When using the AdLib, FM Towns, PC Speaker or IBM PCjr music drivers, ScummVM is responsible for generating the samples. Usually 22050 Hz will -be plenty for these, but there is at least one piece of Adlib music in +be plenty for these, but there is at least one piece of AdLib music in Beneath a Steel Sky that will sound a lot better at 44100 Hz. Using frequencies in between is not recommended. For one thing, your @@ -1873,7 +1873,7 @@ The following keywords are recognized: alsa_port string Port to use for output when using the ALSA music driver. music_volume number The music volume setting (0-255) - multi_midi bool If true, enable combination Adlib and native + multi_midi bool If true, enable combination AdLib and native MIDI. soundfont string The SoundFont to use for MIDI playback. (Only supported by some MIDI drivers.) -- cgit v1.2.3