From 2ba581cd86c8c8dd78d0c9dc19eee77cc9b02943 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Thu, 15 Mar 2018 22:42:47 +0100 Subject: BLADERUNNER: Added Lucy actor --- engines/bladerunner/module.mk | 1 + engines/bladerunner/script/ai/lucy.cpp | 865 +++++++++++++++++++++++++++++++ engines/bladerunner/script/ai_script.cpp | 3 +- engines/bladerunner/script/ai_script.h | 7 + 4 files changed, 875 insertions(+), 1 deletion(-) create mode 100644 engines/bladerunner/script/ai/lucy.cpp diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index 1c4c7c5b68..3dfdd81fa6 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -82,6 +82,7 @@ MODULE_OBJS = \ script/ai/lance.o \ script/ai/leon.o \ script/ai/lockup_guard.o \ + script/ai/lucy.o \ script/ai/maggie.o \ script/ai/male_announcer.o \ script/ai/marcus.o \ diff --git a/engines/bladerunner/script/ai/lucy.cpp b/engines/bladerunner/script/ai/lucy.cpp new file mode 100644 index 0000000000..4b9cc7bde0 --- /dev/null +++ b/engines/bladerunner/script/ai/lucy.cpp @@ -0,0 +1,865 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptLucy::AIScriptLucy(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _flag = 0; +} + +void AIScriptLucy::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _flag = 0; + + Actor_Set_Goal_Number(kActorLucy, 0); +} + +bool AIScriptLucy::Update() { + float x, y, z; + + if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorLucy) < 200) { + Actor_Set_Goal_Number(kActorLucy, 200); + } + if (Actor_Query_Goal_Number(kActorLucy) == 230 && Player_Query_Current_Scene() == 37) { + Actor_Set_Goal_Number(kActorLucy, 233); + } + if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorLucy) < 300) { + Actor_Set_Goal_Number(kActorLucy, 300); + } + if (Global_Variable_Query(kVariableChapter) == 4 + && Actor_Query_Goal_Number(kActorLucy) == 599 + && Actor_Query_Which_Set_In(kActorLucy) != 99) { + if (Actor_Query_Which_Set_In(kActorLucy) != Player_Query_Current_Set()) { + Actor_Put_In_Set(kActorLucy, kSetFreeSlotI); + Actor_Set_At_Waypoint(kActorLucy, 41, 0); + } + } + if (Game_Flag_Query(616) && Actor_Query_Goal_Number(kActorLucy) == 201) { + Actor_Put_In_Set(kActorLucy, kSetHF03); + Actor_Set_At_Waypoint(kActorLucy, 371, 156); + Actor_Set_Goal_Number(kActorLucy, 250); + } + if (Actor_Query_Goal_Number(kActorLucy) > 229 + && Actor_Query_Goal_Number(kActorLucy) < 239 + && Actor_Query_Goal_Number(kActorLucy) != 232 + && Player_Query_Current_Scene() == 37 + && Actor_Query_Which_Set_In(kActorLucy) == 40 + && !Game_Flag_Query(701) + && Actor_Query_Inch_Distance_From_Actor(kActorLucy, kActorMcCoy) < 84 + && !Player_Query_Combat_Mode() + && Actor_Query_Friendliness_To_Other(kActorLucy, kActorMcCoy) > 40) { + Actor_Set_Goal_Number(kActorLucy, 232); + } + if (Actor_Query_Goal_Number(kActorLucy) == 235) { + Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); + if (z > -875.0f) { + Game_Flag_Set(586); + Actor_Set_Goal_Number(kActorLucy, 236); + } + } + if (Actor_Query_Goal_Number(kActorLucy) == 237) { + Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); + if (x > 350.0f) { + Game_Flag_Set(585); + Actor_Set_Goal_Number(kActorLucy, 238); + } + } + + return false; +} + +void AIScriptLucy::TimerExpired(int timer) { + AI_Countdown_Timer_Reset(kActorLucy, 0); + if (!timer && Actor_Query_Goal_Number(kActorLucy) == 205) { + if (Player_Query_Current_Scene() == 36) { + AI_Countdown_Timer_Start(kActorLucy, 0, 20); + } else { + Actor_Set_Goal_Number(kActorLucy, 200); + } + } +} + +void AIScriptLucy::CompletedMovementTrack() { + switch (Actor_Query_Goal_Number(kActorLucy)) { + case 205: + if (!Game_Flag_Query(616) || Global_Variable_Query(40) != 3) { + AI_Countdown_Timer_Reset(kActorLucy, 0); + AI_Countdown_Timer_Start(kActorLucy, 0, 30); + return; //false; + } + Actor_Set_Goal_Number(kActorLucy, 250); + return; //true; + + case 210: + Actor_Set_Goal_Number(kActorLucy, 211); + break; + + case 211: + Game_Flag_Set(593); + Actor_Set_Goal_Number(kActorLucy, 299); + break; + + case 212: + Actor_Set_Goal_Number(kActorLucy, 213); + break; + + case 213: + if (Actor_Clue_Query(kActorLucy, 219) && Global_Variable_Query(40) != 3) { + Game_Flag_Set(593); + } else { + Actor_Set_Goal_Number(kActorLucy, 230); + Game_Flag_Reset(584); + } + break; + + case 214: + Actor_Set_Goal_Number(kActorLucy, 215); + break; + + case 215: + Actor_Set_Goal_Number(kActorLucy, 201); + break; + + case 220: + case 225: + Actor_Set_Goal_Number(kActorLucy, 200); + break; + + case 233: + Game_Flag_Set(585); + Actor_Set_Goal_Number(kActorLucy, 234); + break; + + case 234: + Actor_Set_Goal_Number(kActorLucy, 235); + break; + + case 236: + Actor_Set_Goal_Number(kActorLucy, 237); + break; + + case 238: + Game_Flag_Set(593); + Actor_Put_In_Set(kActorLucy, kSetFreeSlotA); + Actor_Set_At_Waypoint(kActorLucy, 33, 0); + Actor_Set_Health(kActorLucy, 30, 30); + if (Global_Variable_Query(40) == 3) { + Actor_Set_Goal_Number(kActorSteele, 240); + } + break; + + case 239: + Game_Flag_Set(593); + break; + + default: + break; + } + return; //false; +} + +void AIScriptLucy::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptLucy::ClickedByPlayer() { + if (Actor_Query_Goal_Number(kActorLucy) == 599) { + Actor_Face_Actor(kActorMcCoy, kActorLucy, 1); + Actor_Says(kActorMcCoy, 8630, 3); + } +} + +void AIScriptLucy::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptLucy::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptLucy::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptLucy::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptLucy::ShotAtAndMissed() { + checkCombat(); +} + +bool AIScriptLucy::ShotAtAndHit() { + checkCombat(); + + return false; +} + +void AIScriptLucy::Retired(int byActorId) { + if (byActorId == kActorMcCoy) { + Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, -6); + } + if ((byActorId == kActorSteele || byActorId == kActorMcCoy) + && Actor_Query_In_Set(kActorSteele, kSetHF06) + && Actor_Query_In_Set(kActorMcCoy, kSetHF06)) { + Non_Player_Actor_Combat_Mode_On(kActorSteele, 3, 1, 0, 15, 4, 7, 8, 0, 0, 100, 25, 300, 0); + } + if (Query_Difficulty_Level() && byActorId == kActorMcCoy && Game_Flag_Query(46)) { + Global_Variable_Increment(2, 200); + } + Actor_Set_Goal_Number(kActorLucy, 599); +} + +int AIScriptLucy::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) { + if (!newGoalNumber) { + Actor_Put_In_Set(kActorLucy, kSetFreeSlotA); + return false; + } + + switch (newGoalNumber) { + case 200: + if (Global_Variable_Query(40) == 3) { + if (Game_Flag_Query(591) && Game_Flag_Query(592) && Player_Query_Current_Scene() != 36) { + Actor_Set_Goal_Number(kActorLucy, 205); + } else { + if (Random_Query(1, 2) - 1) { + Actor_Set_Goal_Number(kActorLucy, 225); + } else { + Actor_Set_Goal_Number(kActorLucy, 220); + } + } + } else { + int rnd = Random_Query(1, 4) - 1; + + if (rnd) { + if (rnd == 1) { + Actor_Set_Goal_Number(kActorLucy, 225); + } else if (Player_Query_Current_Scene() == 36) { + Actor_Set_Goal_Number(kActorLucy, 220); + } else { + Actor_Set_Goal_Number(kActorLucy, 205); + } + } else { + Actor_Set_Goal_Number(kActorLucy, 220); + } + } + break; + + case 205: + AI_Movement_Track_Flush(kActorLucy); + AI_Movement_Track_Append_With_Facing(kActorLucy, 371, 0, 156); + AI_Movement_Track_Repeat(kActorLucy); + break; + + case 210: + Actor_Set_Immunity_To_Obstacles(kActorLucy, 1); + AI_Movement_Track_Flush(kActorLucy); + AI_Movement_Track_Append_Run(kActorLucy, 377, 0); + AI_Movement_Track_Repeat(kActorLucy); + break; + + case 211: + Actor_Set_Immunity_To_Obstacles(kActorLucy, 0); + AI_Movement_Track_Flush(kActorLucy); + AI_Movement_Track_Append_Run(kActorLucy, 372, 0); + AI_Movement_Track_Append(kActorLucy, 33, 0); + AI_Movement_Track_Repeat(kActorLucy); + break; + + case 212: + Actor_Set_Immunity_To_Obstacles(kActorLucy, 1); + AI_Movement_Track_Flush(kActorLucy); + AI_Movement_Track_Append_Run(kActorLucy, 378, 0); + AI_Movement_Track_Repeat(kActorLucy); + break; + + case 213: + Actor_Set_Immunity_To_Obstacles(kActorLucy, 0); + AI_Movement_Track_Flush(kActorLucy); + AI_Movement_Track_Append_Run(kActorLucy, 373, 0); + AI_Movement_Track_Append(kActorLucy, 33, 0); + AI_Movement_Track_Repeat(kActorLucy); + break; + + case 214: + Actor_Says(kActorLucy, 320, 16); + Actor_Set_Goal_Number(kActorHolloway, 242); + Actor_Set_Immunity_To_Obstacles(6, 1); + AI_Movement_Track_Flush(kActorLucy); + AI_Movement_Track_Append(kActorLucy, 378, 0); + AI_Movement_Track_Repeat(kActorLucy); + break; + + case 215: + Actor_Set_Immunity_To_Obstacles(kActorLucy, 0); + AI_Movement_Track_Flush(kActorLucy); + AI_Movement_Track_Append_Run(kActorLucy, 373, 0); + AI_Movement_Track_Append(kActorLucy, 33, 30); + AI_Movement_Track_Repeat(kActorLucy); + break; + + case 220: + AI_Movement_Track_Flush(kActorLucy); + AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 10)); + AI_Movement_Track_Append(kActorLucy, 33, Random_Query(5, 10)); + AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 10)); + AI_Movement_Track_Repeat(kActorLucy); + break; + + case 225: + AI_Movement_Track_Flush(kActorLucy); + AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 15)); + AI_Movement_Track_Append(kActorLucy, 33, Random_Query(10, 30)); + AI_Movement_Track_Append(kActorLucy, 40, Random_Query(15, 30)); + AI_Movement_Track_Append(kActorLucy, 42, Random_Query(10, 20)); + AI_Movement_Track_Repeat(kActorLucy); + break; + + case 230: + AI_Movement_Track_Flush(kActorLucy); + Actor_Put_In_Set(kActorLucy, kSetHF04); + Actor_Set_At_Waypoint(kActorLucy, 518, 0); + Actor_Set_Targetable(kActorLucy, 1); + Actor_Set_Health(kActorLucy, 5, 5); + break; + + case 232: + Player_Loses_Control(); + Actor_Says(kActorMcCoy, 1700, 16); + AI_Movement_Track_Flush(kActorLucy); + Actor_Face_Actor(kActorLucy, 0, 1); + Actor_Face_Actor(kActorMcCoy, kActorLucy, 1); + Actor_Says(kActorLucy, 350, 13); + Actor_Says(kActorMcCoy, 1705, 13); + Actor_Says(kActorLucy, 360, 13); + Actor_Says(kActorMcCoy, 1710, 13); + + if (Global_Variable_Query(kVariableAffectionTowards) == 3) { + Actor_Says(kActorLucy, 940, 13); + Actor_Says(kActorMcCoy, 6780, 12); + Actor_Says(kActorLucy, 950, 12); + Actor_Says(kActorLucy, 960, 14); + Actor_Says(kActorMcCoy, 6785, 13); + Actor_Says(kActorLucy, 970, 16); + Actor_Says(kActorLucy, 980, 13); + if (Game_Flag_Query(47)) { + Actor_Says(kActorLucy, 990, 15); + } + Actor_Says(kActorMcCoy, 6790, 13); + if (Game_Flag_Query(47) && Game_Flag_Query(46)) { + Actor_Says(kActorLucy, 1000, 12); + } + Actor_Says(kActorLucy, 1010, 15); + Actor_Says(kActorLucy, 1020, 12); + Actor_Says(kActorMcCoy, 6795, 18); + Actor_Says(kActorLucy, 1030, 15); + Actor_Says(kActorMcCoy, 6800, 16); + Actor_Says(kActorLucy, 1040, 12); + Actor_Says(kActorMcCoy, 6805, 15); + Actor_Says(kActorLucy, 1050, 12); + } + Actor_Says(kActorLucy, 370, 14); + Actor_Set_Goal_Number(kActorLucy, 239); + if (Global_Variable_Query(40) == 3) { + Actor_Set_Goal_Number(kActorSteele, 243); + Game_Flag_Set(593); + } + Player_Gains_Control(); + break; + + case 233: + AI_Movement_Track_Flush(kActorLucy); + AI_Movement_Track_Append_Run(kActorLucy, 519, 0); + AI_Movement_Track_Repeat(kActorLucy); + Actor_Set_Health(kActorLucy, 5, 5); + break; + + case 234: + AI_Movement_Track_Flush(kActorLucy); + AI_Movement_Track_Append_Run(kActorLucy, 520, 0); + AI_Movement_Track_Repeat(kActorLucy); + break; + + case 236: + AI_Movement_Track_Flush(kActorLucy); + AI_Movement_Track_Append_Run(kActorLucy, 521, 0); + AI_Movement_Track_Repeat(kActorLucy); + break; + + case 238: + AI_Movement_Track_Flush(kActorLucy); + AI_Movement_Track_Append_Run(kActorLucy, 522, 0); + AI_Movement_Track_Repeat(kActorLucy); + break; + + case 239: + AI_Movement_Track_Flush(kActorLucy); + AI_Movement_Track_Append_Run(kActorLucy, 523, 0); + AI_Movement_Track_Append(kActorLucy, 33, 0); + AI_Movement_Track_Repeat(kActorLucy); + Player_Gains_Control(); + Actor_Set_Health(kActorLucy, 30, 30); + break; + + case 240: + if (Global_Variable_Query(40) == 3) { + Actor_Set_Goal_Number(kActorLucy, 599); + Actor_Set_Goal_Number(kActorSteele, 240); + } else { + Actor_Set_Goal_Number(kActorLucy, 299); + Game_Flag_Set(593); + } + break; + + case 250: + AI_Movement_Track_Flush(kActorLucy); + AI_Movement_Track_Append(kActorLucy, 372, 0); + AI_Movement_Track_Append_With_Facing(kActorLucy, 371, 0, 156); + AI_Movement_Track_Repeat(kActorLucy); + break; + + case 300: + Actor_Put_In_Set(kActorLucy, kSetFreeSlotA); + Actor_Set_At_Waypoint(kActorLucy, 33, 0); + if (Global_Variable_Query(kVariableAffectionTowards) == 3) { + Actor_Set_Goal_Number(kActorLucy, 310); + } + break; + + case 310: + Actor_Put_In_Set(kActorLucy, kSetUG01); + Actor_Set_At_Waypoint(kActorLucy, 544, 651); + break; + + case 311: + voightKempTest(); + break; + + case 312: + AI_Movement_Track_Flush(kActorLucy); + AI_Movement_Track_Append_Run(kActorLucy, 545, 0); + AI_Movement_Track_Append(kActorLucy, 33, 0); + AI_Movement_Track_Repeat(kActorLucy); + break; + + case 599: + Game_Flag_Set(593); + break; + } + + return false; +} + +bool AIScriptLucy::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + *animation = 260; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(260)) { + _animationFrame = 0; + } + break; + + case 1: + case 2: + case 3: + case 4: + if (_animationState == 1) { + *animation = 253; + } + if (_animationState == 2) { + *animation = 254; + } + if (_animationState == 3) { + *animation = 255; + } + if (_animationState == 4) { + *animation = 256; + } + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + _animationFrame = 0; + } + break; + + case 5: + case 6: + if (_animationState == 5) { + *animation = 257; + } + if (_animationState == 6) { + *animation = 258; + } + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + *animation = 260; + _animationFrame = 0; + _animationState = 0; + Actor_Change_Animation_Mode(kActorLucy, 0); + } + break; + + case 7: + *animation = 259; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(259) - 1) { + ++_animationFrame; + } + break; + + case 8: + if (!_animationFrame && _flag) { + *animation = 260; + _animationState = 0; + _flag = 0; + } else { + *animation = 263; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(263)) { + _animationFrame = 0; + } + } + break; + + case 9: + case 10: + case 11: + case 12: + case 13: + case 14: + case 15: + case 16: + if (_animationState == 9) { + *animation = 264; + } + if (_animationState == 10) { + *animation = 265; + } + if (_animationState == 11) { + *animation = 266; + } + if (_animationState == 12) { + *animation = 267; + } + if (_animationState == 13) { + *animation = 268; + } + if (_animationState == 14) { + *animation = 269; + } + if (_animationState == 15) { + *animation = 270; + } + if (_animationState == 16) { + *animation = 271; + } + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + _animationFrame = 0; + _animationState = 8; + *animation = 263; + } + break; + + case 17: + *animation = 272; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(272)) { + _animationFrame = 0; + } + break; + + case 18: + if (!_animationFrame && _flag) { + _animationState = 17; + _flag = 0; + *animation = 272; + } else { + *animation = 273; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(273)) { + _animationFrame = 0; + } + } + break; + + case 19: + *animation = 274; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(274)) { + *animation = 260; + _animationFrame = 0; + _animationState = 0; + } + break; + + case 20: + *animation = 275; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(275)) { + _animationFrame = 0; + } + break; + + case 21: + *animation = 276; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(276)) { + _animationFrame = 0; + } + break; + + default: + break; + } + *frame = _animationFrame; + + return true; +} + +bool AIScriptLucy::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + if (_animationState >= 8 && _animationState <= 16) { + _flag = 1; + } else { + _animationState = 0; + _animationFrame = 0; + } + break; + + case 1: + _animationState = 1; + _animationFrame = 0; + break; + + case 2: + _animationState = 2; + _animationFrame = 0; + break; + + case 3: + _flag = 0; + _animationState = 8; + _animationFrame = 0; + break; + + case 4: + if (_animationState >= 8 && _animationState <= 16) { + _flag = 1; + } else { + _animationState = 0; + _animationFrame = 0; + } + break; + + case 7: + _animationState = 1; + _animationFrame = 0; + break; + + case 8: + _animationState = 2; + _animationFrame = 0; + break; + + case 12: + _flag = 0; + _animationState = 9; + _animationFrame = 0; + break; + + case 13: + _flag = 0; + _animationState = 10; + _animationFrame = 0; + break; + + case 14: + _flag = 0; + _animationState = 11; + _animationFrame = 0; + break; + + case 15: + _flag = 0; + _animationState = 12; + _animationFrame = 0; + break; + + case 16: + _flag = 0; + _animationState = 13; + _animationFrame = 0; + break; + + case 17: + _flag = 0; + _animationState = 14; + _animationFrame = 0; + break; + + case 18: + _flag = 0; + _animationState = 15; + _animationFrame = 0; + break; + + case 19: + _flag = 0; + _animationState = 16; + _animationFrame = 0; + break; + + case 21: + if (Random_Query(1, 2) == 1) { + _animationState = 5; + } else { + _animationState = 6; + } + _animationFrame = 0; + break; + + case 22: + if (Random_Query(1, 2) == 1) { + _animationState = 5; + } else { + _animationState = 6; + } + _animationFrame = 0; + break; + + case 48: + _animationState = 7; + _animationFrame = 0; + break; + } + + return true; +} + +void AIScriptLucy::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptLucy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptLucy::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptLucy::FledCombat() { + // return false; +} + +void AIScriptLucy::voightKempTest() { + Player_Loses_Control(); + Actor_Face_Actor(kActorMcCoy, kActorLucy, 1); + Actor_Says(kActorMcCoy, 6815, 11); + Actor_Face_Actor(kActorLucy, kActorMcCoy, 1); + Actor_Says(kActorLucy, 1060, 16); + Actor_Says(kActorLucy, 1070, 17); + Delay(1000); + Actor_Says(kActorLucy, 1080, 14); + Actor_Says(kActorMcCoy, 6820, 16); + Actor_Says(kActorLucy, 1090, 13); + if (!Game_Flag_Query(378)) { + Actor_Says(kActorMcCoy, 6825, 13); + } + Actor_Says(kActorMcCoy, 6830, 12); + Actor_Says(kActorLucy, 1100, 14); + Actor_Says(kActorMcCoy, 6835, 14); + Actor_Says(kActorLucy, 1110, 15); + Actor_Says(kActorMcCoy, 6840, 13); + Delay(1000); + Actor_Says(kActorMcCoy, 6845, 12); + Delay(500); + Actor_Says(kActorMcCoy, 6850, 12); + Actor_Says(kActorLucy, 1120, 14); + Actor_Says(kActorMcCoy, 6855, 13); + Actor_Says(kActorMcCoy, 6860, 13); + Actor_Says(kActorLucy, 1130, 14); + Music_Stop(2); + Player_Gains_Control(); + Voight_Kampff_Activate(6, 40); + Player_Loses_Control(); + if (Actor_Clue_Query(kActorMcCoy, 271)) { + Actor_Says(kActorMcCoy, 6865, 13); + Actor_Says(kActorLucy, 1140, 14); + Actor_Says(kActorMcCoy, 6865, 14); + Actor_Says(kActorLucy, 1150, 16); + Actor_Says(kActorMcCoy, 6870, 14); + Delay(500); + Actor_Says(kActorMcCoy, 6875, 13); + Actor_Says(kActorLucy, 1160, 16); + } else { + Actor_Says(kActorMcCoy, 6880, 13); + Actor_Says(kActorLucy, 1170, 13); + Actor_Says(kActorLucy, 1180, 16); + Actor_Says(kActorMcCoy, 6890, 15); + Actor_Says(kActorLucy, 1190, 15); + Actor_Says(kActorLucy, 1200, 17); + Actor_Says(kActorMcCoy, 6885, 13); + Actor_Says(kActorLucy, 1210, 17); + } + Actor_Says(kActorMcCoy, 6895, 15); + Actor_Says(kActorMcCoy, 6900, 11); + Actor_Says(kActorLucy, 1220, 16); + Actor_Says(kActorMcCoy, 6905, 13); + Actor_Says(kActorLucy, 1230, 17); + Actor_Says(kActorMcCoy, 6910, 13); + Delay(2000); + Player_Gains_Control(); + Actor_Set_Goal_Number(kActorLucy, 312); +} + +void AIScriptLucy::checkCombat() { + Game_Flag_Set(701); + if (Actor_Query_In_Set(kActorLucy, kSetHF01) == 1 + && Global_Variable_Query(kVariableChapter) == 5 + && Actor_Query_Goal_Number(kActorLucy) != 450) { + if (Global_Variable_Query(kVariableAffectionTowards) == 3) { + Global_Variable_Set(45, 0); + } + Actor_Set_Goal_Number(kActorLucy, 450); + Non_Player_Actor_Combat_Mode_On(kActorLucy, 0, 0, 0, 4, 0, 1, 2, -1, 0, 0, 10, 300, 0); + } +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index cd4e18b0b5..e5eb77987e 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -44,7 +44,8 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorGordo] = new AIScriptGordo(_vm); // 2 _AIScripts[kActorDektora] = new AIScriptDektora(_vm); // 3 _AIScripts[kActorGuzza] = new AIScriptGuzza(_vm); // 4 - _AIScripts[kActorClovis] = new AIScriptClovis(_vm); // 4 + _AIScripts[kActorClovis] = new AIScriptClovis(_vm); // 5 + _AIScripts[kActorLucy] = new AIScriptLucy(_vm); // 6 _AIScripts[kActorCrazylegs] = new AIScriptCrazylegs(_vm); // 9 _AIScripts[kActorGrigorian] = new AIScriptGrigorian(_vm); // 11 _AIScripts[kActorTransient] = new AIScriptTransient(_vm); // 12 diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index eaf5e47780..6a13ac3852 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -171,6 +171,13 @@ DECLARE_SCRIPT(Clovis) void someAnim(); END_SCRIPT +DECLARE_SCRIPT(Lucy) + bool _flag; + + void voightKempTest(); + void checkCombat(); +END_SCRIPT + DECLARE_SCRIPT(Crazylegs) bool _flag; END_SCRIPT -- cgit v1.2.3