From 2bc1d2badc79ba2d49ebc225731d602938f7d49e Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Thu, 30 Apr 2015 17:55:58 -1000 Subject: SHERLOCK: Fix showing corpse portraits in Morgue --- engines/sherlock/scene.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp index 487688f3a5..3cc84936b0 100644 --- a/engines/sherlock/scene.cpp +++ b/engines/sherlock/scene.cpp @@ -1271,7 +1271,7 @@ void Scene::doBgAnim() { // Draw all static and active canimations that are NORMAL and are in front of the person for (uint idx = 0; idx < _canimShapes.size(); ++idx) { Object &o = _canimShapes[idx]; - if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_BEHIND) { + if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_FORWARD) { screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & 2); } } -- cgit v1.2.3