From 2bdbfa06692a7e57d1dbc03bf43be2b8c7df475b Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Tue, 14 Feb 2006 21:10:42 +0000 Subject: As far as I can tell, The Feeble Files should subtract _scrollX from the sprite's X coordinate, just as we already do for Simon 2. (I believe that was when scrolling rooms were first introduced.) I've never played The Feeble Files (apart from the first two or three rooms) so I can't say whether or not it uses scrolling rooms. svn-id: r20693 --- engines/simon/vga.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/simon/vga.cpp b/engines/simon/vga.cpp index d7d0731539..948d200b22 100644 --- a/engines/simon/vga.cpp +++ b/engines/simon/vga.cpp @@ -675,7 +675,7 @@ void SimonEngine::vc10_draw() { _vcPtr += 2; state.x = (int16)vcReadNextWord(); - if (getGameType() == GType_SIMON2) { + if (getGameType() == GType_SIMON2 || getGameType() == GType_FF) { state.x -= _scrollX; } state.y = (int16)vcReadNextWord(); -- cgit v1.2.3