From 2c35897260d79d71d8cdcb04497a5d1a0994fe86 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sat, 28 Dec 2013 13:56:02 +0200 Subject: FULLPIPE: Rename variables in scene11 --- engines/fullpipe/scenes.cpp | 22 ++--- engines/fullpipe/scenes.h | 24 +++--- engines/fullpipe/scenes/scene11.cpp | 162 ++++++++++++++++++------------------ 3 files changed, 104 insertions(+), 104 deletions(-) diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index cd816f1d33..31c7980f64 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -166,17 +166,17 @@ Vars::Vars() { scene11_boots = 0; scene11_dudeOnSwing = 0; scene11_hint = 0; - scene11_var02 = 0; - scene11_var03 = 0; - scene11_var04 = 0; - scene11_var05 = 0; - scene11_var06 = 0; - scene11_var07 = 0; - scene11_var08 = 1.0; - scene11_var09 = 1.0; - scene11_var10 = 1.0; - scene11_var11 = 1.0; - scene11_var12 = 0.0; + scene11_arcadeIsOn = false; + scene11_var03 = false; + scene11_var04 = false; + scene11_hintCounter = 0; + scene11_swingerScreenEdge = 0; + scene11_crySound = 0; + scene11_swingAngle = 1.0; + scene11_swingOldAngle = 1.0; + scene11_swingSpeed = 1.0; + scene11_swingAngleDiff = 1.0; + scene11_swingInertia = 0.0; scene11_var13 = 0; scene11_var14 = 0; scene11_var15 = 0; diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index cb6e45ef70..36cb9e2d39 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -229,18 +229,18 @@ public: StaticANIObject *scene11_boots; StaticANIObject *scene11_dudeOnSwing; PictureObject *scene11_hint; - MGM scene11_var01; - int scene11_var02; - int scene11_var03; - int scene11_var04; - int scene11_var05; - int scene11_var06; - int scene11_var07; - double scene11_var08; - double scene11_var09; - double scene11_var10; - double scene11_var11; - double scene11_var12; + MGM scene11_mgm; + bool scene11_arcadeIsOn; + bool scene11_var03; + bool scene11_var04; + int scene11_hintCounter; + int scene11_swingerScreenEdge; + int scene11_crySound; + double scene11_swingAngle; + double scene11_swingOldAngle; + double scene11_swingSpeed; + double scene11_swingAngleDiff; + double scene11_swingInertia; int scene11_var13; int scene11_var14; int scene11_var15; diff --git a/engines/fullpipe/scenes/scene11.cpp b/engines/fullpipe/scenes/scene11.cpp index 3f4c8cd7e7..84b6141155 100644 --- a/engines/fullpipe/scenes/scene11.cpp +++ b/engines/fullpipe/scenes/scene11.cpp @@ -39,7 +39,7 @@ namespace Fullpipe { void scene11_dudeSwingCallback(int *arg) { int oldarg = *arg; - *arg = 45 - (int)(g_vars->scene11_var08 * -29.66666666666666); + *arg = 45 - (int)(g_vars->scene11_swingAngle * -29.66666666666666); if (*arg < 1) *arg = 1; @@ -47,40 +47,40 @@ void scene11_dudeSwingCallback(int *arg) { if (*arg > 90) *arg = 90; - g_vars->scene11_var11 = (g_vars->scene11_var08 - g_vars->scene11_var09) * -490.0000000000001; - g_vars->scene11_var10 = g_vars->scene11_var11 * 0.0042 + g_vars->scene11_var10 - g_vars->scene11_var12 * (g_vars->scene11_var11 * 0.0042 + g_vars->scene11_var10); - g_vars->scene11_var08 = g_vars->scene11_var10 * 0.0042 + g_vars->scene11_var08; + g_vars->scene11_swingAngleDiff = (g_vars->scene11_swingAngle - g_vars->scene11_swingOldAngle) * -490.0000000000001; + g_vars->scene11_swingSpeed = g_vars->scene11_swingAngleDiff * 0.0042 + g_vars->scene11_swingSpeed - g_vars->scene11_swingInertia * (g_vars->scene11_swingAngleDiff * 0.0042 + g_vars->scene11_swingSpeed); + g_vars->scene11_swingAngle = g_vars->scene11_swingSpeed * 0.0042 + g_vars->scene11_swingAngle; - if (g_vars->scene11_var08 < -1.5) { - g_vars->scene11_var08 = 1.0004882812500000; - g_vars->scene11_var10 = 1.0; - g_vars->scene11_var11 = 1.0; + if (g_vars->scene11_swingAngle < -1.5) { + g_vars->scene11_swingAngle = 1.0004882812500000; + g_vars->scene11_swingSpeed = 1.0; + g_vars->scene11_swingAngleDiff = 1.0; } - if (g_vars->scene11_var08 > 1.5) { - g_vars->scene11_var08 = 1.9990234375; - g_vars->scene11_var10 = 1.0; - g_vars->scene11_var11 = 1.0; + if (g_vars->scene11_swingAngle > 1.5) { + g_vars->scene11_swingAngle = 1.9990234375; + g_vars->scene11_swingSpeed = 1.0; + g_vars->scene11_swingAngleDiff = 1.0; } - if (g_vars->scene11_var23 == *arg && 0.0 != g_vars->scene11_var10 && fabs(g_vars->scene11_var10) < 2.5) { - g_vars->scene11_var10 = 1.0; - g_vars->scene11_var11 = 1.0; - g_vars->scene11_var08 = g_vars->scene11_var09; + if (g_vars->scene11_var23 == *arg && 0.0 != g_vars->scene11_swingSpeed && fabs(g_vars->scene11_swingSpeed) < 2.5) { + g_vars->scene11_swingSpeed = 1.0; + g_vars->scene11_swingAngleDiff = 1.0; + g_vars->scene11_swingAngle = g_vars->scene11_swingOldAngle; } g_vars->scene11_var15++; - if (g_vars->scene11_var02) { - if (g_vars->scene11_var05 <= 720) { - g_vars->scene11_var05++; + if (g_vars->scene11_arcadeIsOn) { + if (g_vars->scene11_hintCounter <= 720) { + g_vars->scene11_hintCounter++; - if (g_vars->scene11_var05 == 720) + if (g_vars->scene11_hintCounter == 720) g_vars->scene11_hint->_flags |= 4; } } - if (oldarg - 45 >= 0 != *arg - 45 >= 0 && g_vars->scene11_var02) { + if (oldarg - 45 >= 0 != *arg - 45 >= 0 && g_vars->scene11_arcadeIsOn) { if (oldarg >= *arg) g_fp->playSound(SND_11_031, 0); else @@ -96,7 +96,7 @@ void scene11_setupMusic() { void scene11_initScene(Scene *sc) { g_vars->scene11_swingie = sc->getStaticANIObject1ById(ANI_SWINGER, -1); g_vars->scene11_boots = sc->getStaticANIObject1ById(ANI_BOOTS_11, -1); - g_vars->scene11_var01.clear(); + g_vars->scene11_mgm.clear(); g_vars->scene11_dudeOnSwing = sc->getStaticANIObject1ById(ANI_MAN11, -1); g_vars->scene11_dudeOnSwing->_callback2 = scene11_dudeSwingCallback; g_vars->scene11_dudeOnSwing = sc->getStaticANIObject1ById(ANI_KACHELI, -1); @@ -104,17 +104,17 @@ void scene11_initScene(Scene *sc) { g_vars->scene11_hint = sc->getPictureObjectById(PIC_SC11_HINT, 0); g_vars->scene11_hint->_flags &= 0xFFFB; - g_vars->scene11_var02 = 0; - g_vars->scene11_var03 = 0; - g_vars->scene11_var04 = 0; - g_vars->scene11_var05 = 0; - g_vars->scene11_var06 = 0; - g_vars->scene11_var07 = 0; - g_vars->scene11_var08 = 1.0; - g_vars->scene11_var09 = 1.0; - g_vars->scene11_var10 = 1.0; - g_vars->scene11_var11 = 1.0; - g_vars->scene11_var12 = 1.9849218750000000; + g_vars->scene11_arcadeIsOn = false; + g_vars->scene11_var03 = false; + g_vars->scene11_var04 = false; + g_vars->scene11_hintCounter = 0; + g_vars->scene11_swingerScreenEdge = 0; + g_vars->scene11_crySound = 0; + g_vars->scene11_swingAngle = 1.0; + g_vars->scene11_swingOldAngle = 1.0; + g_vars->scene11_swingSpeed = 1.0; + g_vars->scene11_swingAngleDiff = 1.0; + g_vars->scene11_swingInertia = 1.9849218750000000; g_vars->scene11_var13 = 0; g_vars->scene11_var14 = 0; g_vars->scene11_var15 = 0; @@ -195,7 +195,7 @@ void sceneHandler11_restartMan() { getGameLoaderInteractionController()->enableFlag24(); getCurrSceneSc2MotionController()->setEnabled(); - g_vars->scene11_var03 = 0; + g_vars->scene11_var03 = false; } void sceneHandler11_hitMan() { @@ -215,7 +215,7 @@ void sceneHandler11_hitMan() { int scene11_updateCursor() { g_fp->updateCursorCommon(); - if (g_vars->scene11_var02) { + if (g_vars->scene11_arcadeIsOn) { if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV) g_fp->_cursorId = -1; } else if (g_vars->scene11_swingie == g_fp->_objectAtCursor && g_fp->_inventory->getSelectedItemId() == ANI_INV_BOOT) @@ -225,7 +225,7 @@ int scene11_updateCursor() { } int sceneHandler11_updateScreenCallback() { - int res = g_fp->drawArcadeOverlay(g_vars->scene11_var02); + int res = g_fp->drawArcadeOverlay(g_vars->scene11_arcadeIsOn); if (!res) g_fp->_updateScreenCallback = 0; @@ -234,7 +234,7 @@ int sceneHandler11_updateScreenCallback() { } void sceneHandler11_manToSwing() { - g_vars->scene11_var02 = 1; + g_vars->scene11_arcadeIsOn = true; getCurrSceneSc2MotionController()->clearEnabled(); getGameLoaderInteractionController()->disableFlag24(); @@ -242,7 +242,7 @@ void sceneHandler11_manToSwing() { g_fp->_aniMan2->hide(); g_vars->scene11_var15 = 0; - g_vars->scene11_var12 = 1.9849218; + g_vars->scene11_swingInertia = 1.9849218; g_vars->scene11_dudeOnSwing->_flags &= 0xFFFB; g_vars->scene11_dudeOnSwing = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN11, -1); @@ -253,11 +253,11 @@ void sceneHandler11_manToSwing() { g_vars->scene11_dudeOnSwing->startAnim(MV_MAN11_SWING_0, 0, -1); g_vars->scene11_dudeOnSwing->_movement->setDynamicPhaseIndex(45); - g_vars->scene11_var01.addItem(g_fp->_aniMan->_id); + g_vars->scene11_mgm.addItem(g_fp->_aniMan->_id); g_fp->_currentScene->_x = 1400 - g_fp->_sceneRect.right; - g_vars->scene11_var03 = 1; + g_vars->scene11_var03 = true; g_fp->_updateScreenCallback = sceneHandler11_updateScreenCallback; } @@ -297,17 +297,17 @@ void sceneHandler11_showSwing() { } void sceneHandler11_jumpFromSwing() { - g_vars->scene11_var02 = 0; + g_vars->scene11_arcadeIsOn = false; g_vars->scene11_hint->_flags &= 0xFFFB; - g_vars->scene11_var03 = 0; + g_vars->scene11_var03 = false; getCurrSceneSc2MotionController()->setEnabled(); getGameLoaderInteractionController()->enableFlag24(); - g_vars->scene11_var09 = 1.0; - g_vars->scene11_var11 = 1.0; - g_vars->scene11_var10 = 1.0; - g_vars->scene11_var08 = 1.0; + g_vars->scene11_swingOldAngle = 1.0; + g_vars->scene11_swingAngleDiff = 1.0; + g_vars->scene11_swingSpeed = 1.0; + g_vars->scene11_swingAngle = 1.0; g_vars->scene11_dudeOnSwing = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN11, -1); g_vars->scene11_dudeOnSwing->_flags &= 0xFFFB; @@ -344,7 +344,7 @@ void sceneHandler11_swing0() { g_vars->scene11_var17 = 0; g_vars->scene11_var23 = 45; - g_vars->scene11_var09 = 1.0; + g_vars->scene11_swingOldAngle = 1.0; } void sceneHandler11_swing1() { @@ -356,7 +356,7 @@ void sceneHandler11_swing1() { g_vars->scene11_var17 = 1; g_vars->scene11_var23 = 42; - g_vars->scene11_var09 = -(fabs(g_vars->scene11_var08) * 0.075 + 0.12); + g_vars->scene11_swingOldAngle = -(fabs(g_vars->scene11_swingAngle) * 0.075 + 0.12); } void sceneHandler11_swing2() { @@ -368,7 +368,7 @@ void sceneHandler11_swing2() { g_vars->scene11_var17 = 2; g_vars->scene11_var23 = 48; - g_vars->scene11_var09 = fabs(g_vars->scene11_var08) * 0.075 + 0.12; + g_vars->scene11_swingOldAngle = fabs(g_vars->scene11_swingAngle) * 0.075 + 0.12; } void sceneHandler11_emptySwing() { @@ -383,7 +383,7 @@ void sceneHandler11_emptySwing() { g_vars->scene11_dudeOnSwing->startAnim(MV_KCH_MOVE2, 0, -1); g_vars->scene11_dudeOnSwing->_movement->setDynamicPhaseIndex(g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex); - g_vars->scene11_var12 = 1.9881250; + g_vars->scene11_swingInertia = 1.9881250; } void sceneHandler11_jumpHitAndWin() { @@ -391,7 +391,7 @@ void sceneHandler11_jumpHitAndWin() { sceneHandler11_emptySwing(); - g_fp->_aniMan->show1(690 - (int)(sin(g_vars->scene11_var08) * -267.0), 215 - (int)(cos(g_vars->scene11_var08) * -267.0), + g_fp->_aniMan->show1(690 - (int)(sin(g_vars->scene11_swingAngle) * -267.0), 215 - (int)(cos(g_vars->scene11_swingAngle) * -267.0), MV_MAN11_JUMPHIT, 0); g_fp->_aniMan->_priority = 10; @@ -404,10 +404,10 @@ void sceneHandler11_jumpHitAndWin() { mgminfo.flags = 66; mgminfo.movementId = MV_MAN11_JUMPHIT; - MessageQueue *mq = g_vars->scene11_var01.genMovement(&mgminfo); + MessageQueue *mq = g_vars->scene11_mgm.genMovement(&mgminfo); if (mq) { - g_vars->scene11_var07 = SND_11_024; + g_vars->scene11_crySound = SND_11_024; ExCommand *ex = new ExCommand(ANI_MAN, 2, 36, 0, 0, 0, 1, 0, 0, 0); ex->_keyCode = -1; ex->_excFlags = 2; @@ -436,7 +436,7 @@ void sceneHandler11_jumpOver(double angle) { sceneHandler11_emptySwing(); - g_fp->_aniMan->show1(690 - (int)(sin(g_vars->scene11_var08) * -267.0), 215 - (int)(cos(g_vars->scene11_var08) * -267.0), + g_fp->_aniMan->show1(690 - (int)(sin(g_vars->scene11_swingAngle) * -267.0), 215 - (int)(cos(g_vars->scene11_swingAngle) * -267.0), MV_MAN11_JUMPOVER, 0); g_fp->_aniMan->_priority = 0; @@ -449,10 +449,10 @@ void sceneHandler11_jumpOver(double angle) { mgminfo.flags = 78; mgminfo.movementId = MV_MAN11_JUMPOVER; - MessageQueue *mq = g_vars->scene11_var01.genMovement(&mgminfo); + MessageQueue *mq = g_vars->scene11_mgm.genMovement(&mgminfo); if (mq) { - g_vars->scene11_var07 = SND_11_022; + g_vars->scene11_crySound = SND_11_022; ExCommand *ex = new ExCommand(0, 17, MSG_SC11_RESTARTMAN, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags = 2; @@ -476,7 +476,7 @@ void sceneHandler11_jumpHit(double angle) { angle = 0.0; } - g_fp->_aniMan->show1(690 - (int)(sin(g_vars->scene11_var08) * -267.0), 215 - (int)(cos(g_vars->scene11_var08) * -267.0), + g_fp->_aniMan->show1(690 - (int)(sin(g_vars->scene11_swingAngle) * -267.0), 215 - (int)(cos(g_vars->scene11_swingAngle) * -267.0), MV_MAN11_JUMPOVER, 0); g_fp->_aniMan->_priority = 0; @@ -489,10 +489,10 @@ void sceneHandler11_jumpHit(double angle) { mgminfo.flags = 78; mgminfo.movementId = MV_MAN11_JUMPHIT; - MessageQueue *mq = g_vars->scene11_var01.genMovement(&mgminfo); + MessageQueue *mq = g_vars->scene11_mgm.genMovement(&mgminfo); if (mq) { - g_vars->scene11_var07 = SND_11_022; + g_vars->scene11_crySound = SND_11_022; ExCommand *ex = new ExCommand(0, 17, MSG_SC11_RESTARTMAN, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags = 2; @@ -509,20 +509,20 @@ void sceneHandler11_swingLogic() { if (g_vars->scene11_dudeOnSwing->_movement) { int ph = g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex; if (ph > 53 && ph < 90) { - if (ph < 70 && g_vars->scene11_var10 >= 22.0) { + if (ph < 70 && g_vars->scene11_swingSpeed >= 22.0) { sceneHandler11_jumpOver((double)ph * 0.01428571428571429); // = 1 / 70 - } else if (ph <= 80 && g_vars->scene11_var10 >= 22.0) { + } else if (ph <= 80 && g_vars->scene11_swingSpeed >= 22.0) { sceneHandler11_jumpHitAndWin(); } else { - sceneHandler11_jumpHit((double)ph * g_vars->scene11_var10 * 0.0006493506493506494); // = 1/1540 + sceneHandler11_jumpHit((double)ph * g_vars->scene11_swingSpeed * 0.0006493506493506494); // = 1/1540 } - g_vars->scene11_var02 = 0; + g_vars->scene11_arcadeIsOn = false; g_vars->scene11_hint->_flags &= 0xFFFB; return; } - if (ph > 38 && ph < 53 && fabs(g_vars->scene11_var10) <= 5.0) + if (ph > 38 && ph < 53 && fabs(g_vars->scene11_swingSpeed) <= 5.0) sceneHandler11_jumpFromSwing(); } } @@ -562,7 +562,7 @@ void sceneHandler11_swingerJumpDown() { g_vars->scene11_var19 = 0; g_vars->scene11_var20 = 1; - g_vars->scene11_var06 = g_fp->_sceneRect.left; + g_vars->scene11_swingerScreenEdge = g_fp->_sceneRect.left; getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing1, 0); getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing2, 1); @@ -572,8 +572,8 @@ void sceneHandler11_swingerJumpDown() { } void sceneHandler11_winArcade() { - if (g_vars->scene11_var02) { - g_vars->scene11_var02 = 0; + if (g_vars->scene11_arcadeIsOn) { + g_vars->scene11_arcadeIsOn = false; sceneHandler11_emptySwing(); @@ -598,9 +598,9 @@ int sceneHandler11(ExCommand *cmd) { break; case MSG_SC11_MANCRY: - g_fp->playSound(g_vars->scene11_var07, 0); + g_fp->playSound(g_vars->scene11_crySound, 0); - g_vars->scene11_var07 = 0; + g_vars->scene11_crySound = 0; break; case MSG_SC11_RESTARTMAN: @@ -624,7 +624,7 @@ int sceneHandler11(ExCommand *cmd) { break; case 107: - if (g_vars->scene11_var02) + if (g_vars->scene11_arcadeIsOn) sceneHandler11_swingLogic(); break; @@ -652,19 +652,19 @@ int sceneHandler11(ExCommand *cmd) { g_fp->_currentScene->_x = g_fp->_sceneWidth - x; if (g_vars->scene11_var21 < 910) - g_vars->scene11_var04 = 0; + g_vars->scene11_var04 = false; LABEL_26: res = 1; LABEL_27: if (g_vars->scene11_var20) { - if (g_fp->_sceneRect.left >= 534 && g_vars->scene11_var06 < 534) + if (g_fp->_sceneRect.left >= 534 && g_vars->scene11_swingerScreenEdge < 534) sceneHandler11_swingieSit(); - g_vars->scene11_var06 = g_fp->_sceneRect.left; + g_vars->scene11_swingerScreenEdge = g_fp->_sceneRect.left; } - if (!g_vars->scene11_var02) + if (!g_vars->scene11_arcadeIsOn) goto LABEL_50; if (g_vars->scene11_var16 <= 0 || g_vars->scene11_var15 - g_vars->scene11_var16 <= 72) { @@ -674,22 +674,22 @@ int sceneHandler11(ExCommand *cmd) { g_vars->scene11_var16 = 0; } - if (!g_vars->scene11_var02) + if (!g_vars->scene11_arcadeIsOn) goto LABEL_50; if (g_vars->scene11_var17 == g_vars->scene11_var18 || g_vars->scene11_var16 <= 0 || g_vars->scene11_var15 - g_vars->scene11_var16 <= 2) { LABEL_49: - if (g_vars->scene11_var02) { + if (g_vars->scene11_arcadeIsOn) { g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); return res; } LABEL_50: if (g_vars->scene11_var19 - || (0.0 == g_vars->scene11_var10 + || (0.0 == g_vars->scene11_swingSpeed && g_vars->scene11_dudeOnSwing->_movement != 0 && g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex == 45 - && (g_vars->scene11_dudeOnSwing->changeStatics2(ST_KCH_STATIC), !g_vars->scene11_var02) + && (g_vars->scene11_dudeOnSwing->changeStatics2(ST_KCH_STATIC), !g_vars->scene11_arcadeIsOn) && g_vars->scene11_var19)) { if (!g_vars->scene11_swingie->_movement) { if ((g_vars->scene11_boots->_flags & 4) && g_vars->scene11_boots->_statics->_staticsId == ST_BTS11_2) { @@ -735,7 +735,7 @@ int sceneHandler11(ExCommand *cmd) { x = g_vars->scene11_var21; } if (x >= 940) - g_vars->scene11_var04 = 1; + g_vars->scene11_var04 = true; goto LABEL_26; } g_fp->_currentScene->_x = x - g_fp->_sceneRect.right + 300; @@ -755,14 +755,14 @@ int sceneHandler11(ExCommand *cmd) { && cmd->_keyCode == ANI_INV_BOOT) sceneHandler11_putBoot(); } else { - if (g_vars->scene11_var02) { + if (g_vars->scene11_arcadeIsOn) { sceneHandler11_setSwingDirection(); g_vars->scene11_var16 = g_vars->scene11_var15; } } - if (!g_vars->scene11_var02) { + if (!g_vars->scene11_arcadeIsOn) { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { -- cgit v1.2.3