From 3059c95abd3944e6e628a32238dca1aeefecadbc Mon Sep 17 00:00:00 2001 From: Tobia Tesan Date: Wed, 21 Jun 2017 10:51:06 +0200 Subject: DIRECTOR: Handle keyDown in 1-ary processEvent Might change semantics by calling the standard chain for input events. That is what the D4 docs suggest anyway. --- engines/director/events.cpp | 2 +- engines/director/lingo/lingo-events.cpp | 4 ++++ 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/engines/director/events.cpp b/engines/director/events.cpp index 81c80dcc1e..b59202c1f6 100644 --- a/engines/director/events.cpp +++ b/engines/director/events.cpp @@ -110,7 +110,7 @@ void DirectorEngine::processEvents() { warning("Keycode: %d", _keyCode); } - _lingo->processEvent(kEventKeyDown, kGlobalScript, 0); + _lingo->processEvent(kEventKeyDown); break; default: diff --git a/engines/director/lingo/lingo-events.cpp b/engines/director/lingo/lingo-events.cpp index e1a8cab7ba..15595b53ee 100644 --- a/engines/director/lingo/lingo-events.cpp +++ b/engines/director/lingo/lingo-events.cpp @@ -175,6 +175,10 @@ void Lingo::processInputEvent(LEvent event) { else g_lingo->processEvent(kEventNone, kFrameScript, currentFrame->_sprites[spriteId]->_scriptId); } + if (event == kEventKeyDown) { + // TODO: is the above condition necessary or useful? + g_lingo->processEvent(event, kGlobalScript, 0); + } runMovieScript(event); } } -- cgit v1.2.3